Advance Diploma Course in Interior/Architectural Designing Pro (Level 2)
by Compufield Computer InstituteMumbai |
Category: Graphics, Animation and Multimedia | Audio/Video Editing | CAD/CAM/CAE
| Level: | Level 2 |
| Medium of instruction: | English |
Covering Topics:
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AutoCAD
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Adobe Premier Pro
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3D Studio Max
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Adobe Photoshop
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CorelDraw
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Revit
AUTOCAD
AutoCAD is the most powerful and the most popular AUTOMATIC COMPUTER AIDED Drafting Program. We want to help you unlock AutoCAD's power to do your designing and drafting work, quickly and easily.
Salient Features
- With AutoCAD, you can draw 2D Drawings as well as 3D Models with Rendering.
- AutoCAD is also useful in Mechanical Drafting, Architectural Drawing, Interior Designing, etc.
- The main feature of AutoCAD is not only to create drawings but drawings with proper dimensions and scale.
Application
- Interior Designing.
- Architectural Engineering.
- Mechanical Engineering.
- Electrical Designing.
Syllabus
Getting Started:
- Starting & Closing AutoCAD
- AutoCAD Interface Overview
- Communicating With AutoCAD
- Managing Your Drawing Files
Display Commands:
- View Magnification
- ZOOM Window
- ZOOM Previous
- ZOOM Extents & Zoom Object
- ZOOM Scale
- ZOOM & PAN In Real Time
Coordinates & Basic Drafting Tools:
- Orthographic & Polar Coordinates
- Object Snap Overrides
- Running Object Snaps
- POLAR & Direct Distance Entry
- SNAP & GRID
- Intro to OTRACK
Creating 2D Geometry:
- Creating LINE Objects
- Creating CIRCLEs & ARCs
- Introduction to LWPOLYLINEs
- Creating & Using POINTs
- Introduction to ELLIPSEs
- Creating Splines
Editing 2D Geometry:
- Using ERASE to Delete Objects
- Basic Selection Tools
- MOVE & COPY
- SCALE
- ROTATE
- Grip Editing
Managing Object Properties:
- Introduction to Layers
- Managing Properties BYLAYER
- Linetypes & Drawing Scale
- Introduction to Lineweights
- Object Properties
- Overriding BYLAYER Properties
- Match Properties
- CAD Standards
CAD Construction Techniques:
- OFFSET
- TRIM
- EXTEND
- FILLET
- CHAMFER
- MIRROR
- STRETCH
- ARRAY
Creating Text & Defining Styles:
- Single Line TEXT Objects
- Creating & Modifying Text Styles
- Introduction to MTEXT Objects
- Editing Existing Text
Introduction to Blocks:
- Making Block Definitions
- Inserting Blocks & Drawing Files
- Introduction to DesignCenter
Dimensions & Crosshatching:
- Dimensions For Distance
- Angular Dimensions
- Radial & Diameter Dimensions
- Introduction To Dimension Styles
- Using Styles Defined In Other Drawings
- Editing Dimensions
- Creating New HATCH Objects
- Editing Existing HATCH Objects
Page Setup & Plotting:
- Overview
- Creating New Layouts From Scratch
- Freezing Layers in Viewports
- Plot Styles
Introduction to Drawing Setup:
- Drawing Setup Overview Understanding Units in AutoCAD
3D - STUDIO MAX
3D Studio Max is a tool from Kinetix for making 3D Models and Designs and also to create simple as well as complex 3-Dimensional Animations.
Salient Features
- Mechanical 3D Modeling and Rendering.
- Architectural drawings and layouts of all kinds.
- Interior design and facility planning.
- Line drawings for the fine arts.
- Using 3D-Studio Max, is an important part of communicating with the drawing community.
- Achieve impressive presentations by simply souping up your 2D drawings and presenting them in dynamic views.
- Gain a competitive edge by taking the time to build full 3D drawings.
- A new paradigm for Design Visualization.
- 3D Studio Max is much more than just a form creation tool.
- 3D Studio Max software gives you the freedom to experiment and race ahead with your ideas and Imaginations.
- Photographic & natural backgrounds made by yourself to create extraordinary environment
- The Special effects & extra lighting effects to make the environment much more vibrant.
- Integrated Keyframe Animation. Subtle Visual Effects - Visual effects are available fog, atmospheric effects, volumetric lighting and the effect of fire to help make, your Project Powerful and Natural.
- Powerful Materials Editor - Simple materials with full control of color, textures shininess, strength of shininess, self-illumination and opacity are built-in.
Rich Lighting Tools - Quick, precise control of lighting effects.
- Nondestructive Booleans and Lofts Merging outer Scenes or Film Clips with the Project made in 3D Studio Max.
- Completely Redesigned Documentation and Tutorials.
- Auto Back Light - Automatically position the sun for any day of the year, any time of day, any position on the earth, or any angle true north relative to your model.
Application
- Create 3D Models and Render them into Images or Movie Clips.
- With Autodesk 3D Studio Max, you can create High resolution, True-colour Image files in Industry standard file formats for Corporate Presentations, Broadcast Graphics, Interior designing, Walk-through Views, Design & Development.
- Enhance the look of your interiors with special effects.
- Give a Realistic look to your interiors as well as to your Architectural Designs.
Syllabus
Introduction to 3D Studio Max
- Salients features and applications
- Orthographic and Perspective view
Toolbar & Menubar
- Learning the main toolbar
- Using the Command Panel
- Using the Function Panels
- Using Additional Interface Controls
- Using the Time Controls
- Learning from the Status Bar and the Prompt Line
- Interacting with the Interface
- Using the Asset Manager Utility
- Using the Pull-Down Menus
- File Menu
- Displaying Scene Information
- Viewing Files
- The Edit Menu and Tools Menu
- The Group Menu and Views Menu
- The Rendering Menu and the Track View Menu
- Using the Tab Panel
Working with Primitive Objects
- Using Keyboard Entry for Precise Dimensions
- Altering Object Parameters
- Primitive Object types
- Extended Primitives
Spline Shapes
- Drawing in 2D
- Understanding Spline Primitive
- Making Splines Renderable
- Editing Vertices, Segments, Spline Subobject
- Controlling Spline Geometry
Creating Patches
- Introducing Patch Grids
- Editing Patches
- Converting to an Editable Patch
- Editing Patch Sub-Objects and Modifying Patches
NURBS
- Understanding NURBS Curves and Surfaces
- Creating and Editing NURBS
Modifying Objects
- Using the Modify Panel
- Modifying Object Parameters
- Exploring Mofifier Types
- Working with the Modifier Stack
- Copying Modifiers
- Collapsing the stack
- Modifying Subobjects
Meshes
- Parametric versus Non-Parametric
- Creating an editable Mesh Object
- Editing a Mesh Object
- Editing Vertices and Edges
- Editing Face, Polygon and Element Sub-Objects
- Modifying Meshes
Loft Objects
- Creating a Loft Object
- Using the Get Shape and Get Path Buttons
- Controlling Loft Parameters and setting Skin Parameters
- Using Deformations
- Modifying Loft Subobjects
Compound Objects
- Understanding Compound Object types
- Modeling with Boolean Objects
- Morphing Objects
- Creating different Objects
Exploring the Material Editor
- Understanding Material properties
- Working with the Material Editor
- Using the Sample Slots
- Applying and using Standard Materials
- Extended Parameters
- Dynamic Properties
- Using different Materials
Using Material Maps
- Understanding Maps and Material Map Types
- Common Parameters
- 2D Maps
- Compositors and Color Modifiers
- Reflection and Refraction
- The Maps Rollout
- Creating new materials, Animating materials and applying multiple materials
Lights
- Basics of Lighting
- Understanding Light types
- Viewing a scene from a light
- Altering Light Parameters
- Lighting special effects
- Using Volume lights, Projector Maps and Raytraced Shadows
Cameras
- Understanding Cameras
- Creating Camera Object and a Camera View
- Camera Viewport Controls
- Setting Camera Parameters
- Aiming a Camera
Particle Systems
- Understanding the Various Particle Systems
- Creating a Particle System
- Setting Particle Parameters
- Using Particle Parameter Systems
Using Space Warps
- Creating and Binding Space Warps
- Space Warp Types
- Partlicles and Dynamics
Animation Basics
- Using the animate button
- Working with keys
- Controlling time
- Using the Motion Command Panel
- Animating Objects
Working with the Track View
- Track View modes
- Working with keys
- Using Visibility Tracks and the Level of Detail Utility
- Editing Time
- Working with Curves and Tangents
- Filtering Tracks
- Working with Controllers
- Synchronising to a Sound Track
Working with Backgrounds, Environments and Atmospheric Effects
- Creating an Environment and defining the Rendered Environment
- Using Atmospheric Apparatus Gizmos
- Creating Atmospheric Effects
Setting Rendering Parameters
- Understanding MAX Renderers
- Working with Previews
- Render Parameters
- Scanline A-Buffer Renderer
- Rendering preferences and Render types
Using the Video Post Interface
- Understanding Post-Production
- Using Video Post Dialog Box
- Adding, Editing and using Events
- Working with Ranges and Lens Effects Filters
CORELDRAW
CorelDraw is a Vector Graphics Software, allowing the user to produce World Class Illustrations with 16.7 million colours. THE SPECIAL APPLICATION OF TEXTURES AND GRAPHICS FOR 3D VISUALIZATION allows the user to give a realistic look to their designs.
The program is looked at both as a "stand-alone" application and also as partnering software for 3d studio max and AutoCAD.
Application
- Full-color Design Illustrations.
- Complex Design Drawings.
- Jewellery Designs.
- Photorealistic Design Images.
- Surrealistic Images.
- Libraries of Designs.
- High-quality drawings from low-resolution originals.
Syllabus
1) How to Start the CorelDRAW program ?
2) Introduction to the CorelDRAW program, Menu bar & Drawing Toolbox
3) Overview of Drawing tools
a) Freehand Tool
b) Rectangle Tool
c) Ellipse Tool
e) Polygon, Spiral & Graph Paper Tools Spiral- You can draw two types of spirals: symmetrical and logarithmic
4) Editing the object
- Deleting, Moving, Scaling, Rotating & Skewing
- Shape Tool - Used to give shape(curve) to a line.
- Knife Tool - Used to cut an object from node to node
- Erase Tool
- Smudge Tool - Smudging lets you distort an object by dragging the outline of an object or a group of objects
- Roughen Tool - The roughening effect lets you apply a jagged or spiked edge to objects (A generic term for any item you create or place in a drawing.Objects include line,shapes,graphic and text) , including lines, curves, and text
5) How to combine two lines
6) Learn to use Transformation (Mirror) of object and combine it -
Lets you rotate and create mirror images of objects.Mirroring an object flips it from left to right or top to bottom.
7) Learn to use Transformation (Rotation), to make a flower
8) Live Demos
- Live Demo- How to make a Heart
- Live Demo- How to make a Plane
- Live Demo- How to make a Hand
- Live Demo- How to make a Heartleaf
9) Differentiate Mode of Color
10) Color Fill Tool :-
- Fill Color
- Fountain Fill -
A fountain fill is a smooth progression of two or more colors that adds depth to an object(Gives shades of colors)
- Pattern Fill -
You can fill objects with two-color, full-color, or bitmap pattern fills.
A bitmap pattern fill is a bitmap image whose complexity is determined by its size, image resolution, and bit depth.
- Texture Fill -
A texture fill is a randomly generated fill that you can use to give your objects a natural appearance.
- PostScript Fill
- No Fill
- Color Docker Window
11) Outline Tool :-
- Outline Pen
- Outline Color
- No Outline
- Outline Thickness
12) Arrange Menu
- Order:
You can change the stacking order of objects on a layer by sending objects to the front or back, or behind or in front of other objects.
- Group:
When you group two or more objects, they are treated as a single unit.
- Convert to curve:
Lets you shape objects by manipulating their nodes(The square point at each end of a line or curve segment) and segments(The line or curve between nodes in a curve objects)
- Convert Outline to object
13) Edit Menu
- Delete
- Symbol
- Duplicate
Duplicate an object
- Clone
- Copy Properties From
14) View Menu
- Simple Wireframe:
Displays an outline of the drawing by hiding fills, extrusions, contours, drop shadows, and intermediate blend shapes; also displays the bitmaps in monochrome. It lets you quickly preview basic elements in a drawing.
- Wireframe Wireframe:
Displays simple wireframe in addition to intermediate blend shapes.
- Normal
Displays a drawing without PostScript fills or high-resolution bitmaps. Refreshes and opens slightly faster than enhanced view.
- Enhanced
Displays a drawing with PostScript fills, high-resolution bitmaps, and anti-aliased vector graphics.
15) Interactive Tool :-
- Interactive Blending Tool:
Lets you create blends, such as straight-line blends, blends along a path((The basic components from which objects are constructed) , and compound blends.
- Interactive Contour Tool:
You can contour (An effect created by adding evenly spaced concentric shapes inside or outside the borders of an object) an object to create a series of concentric lines that progress to the inside or outside of the object.
- Interactive Distortion Tool
- Interactive Envelope Tool:
It gives curve effects
- Interactive Extrude Tool:
It gives 3D effect.
16) Interactive Extrude Tool
- Interactive Drop Shadow -
Drop shadows simulate light falling on an object from one of five particular perspectives: flat, right, left, bottom, and top.
- Interactive Fill Tool
- Interactive Mesh Fill:
A type of fill that lets you add patches of color to the inside of a selected object
- Interactive Transperancy
17) Eyedropper Tool & Paintbucket Tool
18) Artistic Media Tool
19) View Menu
20) Designing an Advertisement layout.
21) Designing an Greeting Card with proper measurements & Color effects.
22) Layout Menu
23) Text Menu
24) Live demo : Advertisement Layout with proper measurements.
25) Arrange Menu
- Shaping: Weld, Trim, Intersect,Simplify, Front Minus Back, Back Minus Front.
- Close path
26) Convert outline to object
27) Effects Menu
- Lens
- Powerclip
- Add Perspective
- Rollover:
Rollovers are interactive objects that change in appearance when you click or point to them. You can create rollovers using objects.
28) Bitmap Menu
29) Live Demo : Packet / Box Designing
30) Designing a Visiting Card
31) Designing a Letterhead
32) Final Project
ADOBE PHOTOSHOP
Adobe Photoshop is an Image Processing software package that enables you to create & edit images on IBM personal Computers. Adobe Photoshop is acknowledged in professional fields as the cutting-edge Program, the final word in Commercial Art.
Salient Features
- With Photoshop's tools you can paint a likeness of a physical object.
- Mixing and Manipulating of colours at a click of a button.
- You can Blend 2 Images.
- You can create Patterns and Artistic Designs using Fills and Colours.
- You can manipulate your Design images with Special Effects and Techniques.
- You can Import and Export your Images.
- Retouch, Manipulate and Enhance Designs & patterns.
Application
- It has been used to edit and create images as diverse as Commercial Art, Cosmetic ads, New Photos, Motion picture footage, Animation cells & Fine Art work.
- Creates original Art & converts it to desired Platforms.
- Retouch, manipulate & enhance photographs of Digital arts.
- Master the special effects you've always wanted.
- Learn the secrets of Output & Storage of your Images.
- Web page designing.
Syllabus
1) What is Photoshop CS5?
Adobe Photoshop offers more non-destructive ways of working than any other photo editor, and Adobe is always adding enhancements to help get the job done faster and with less frustration. The latest version, PhotoshopCS(orPhotoshop8), offers improvements for everyone, but photographers will benefit most from this upgrade.It's the professional image-editing standard and the leader of the digital imaging line. Groundbreaking creative tools help you achieve extraordinary results. Unprecedented adaptability lets you custom-fit Photoshop to the way you work. And with more efficient editing, processing, and file handling, there's no slowing you down.
New Features of Photoshop CS5
* File Browser Improvements
* Photomerge Feature
* Custom Keyboard Shortcuts
* The New Filter Gallery
* Keep Track of Editing History
* Text on a Path or in a Shape
* Live Histogram Palette
* Customize Picture Package Layouts More Easily
* New Ways to Share Your Photos
* New Scrubber Controls
Interface
Adobe Photoshop offers more non-destructive ways of working than any other photo editor, and Adobe is always adding enhancements to help get the job done faster and with less frustration. The latest version, PhotoshopCS(orPhotoshop8), offers improvements for everyone, but photographers will benefit most from this upgrade.It's the professional image-editing standard and the leader of the digital imaging line. Groundbreaking creative tools help you achieve extraordinary results. Unprecedented adaptability lets you custom-fit Photoshop to the way you work. And with more efficient editing, processing, and file handling, there's no slowing you down.
New Features of Photoshop CS5
* New in Photoshop CS3
* System Requirements
* RAM Requirements
* Digital Tablets and Mice
Interface
1) The Welcome Screen
2) Color Spaces
3) Document Window
4) The Toolbox
5) Menus
6) Palettes
7) Options Bar
8) Shortcuts
9) Getting Assitance
10) Workplaces
File Menu
1) New
2) Open
3) Close
4) Close All
5) Save As
6) Save
Tool Bar
1) Rectangle Marquee Tool
2) Ellipitical Marquee Tool
The marquee tools make rectangular, elliptical, single row, and single column selections.
3) Edit Lasso Tool
The lasso tools make freehand, polygonal (straight-edged), and magnetic (snap-to) selections.
4) Polygon Tool
The Polygonal Lasso tool is useful for drawing straight-edged segments of a selection border.
5) Crop Tool
The Crop tool trims images.
6) Deselect the Selection
7) Magic wand Tool
The Magic Wand tool selects similarly colored areas.
8) Move selection
You can move a selection border around an image
9) Copy Using Move Tool
You can use the Move tool to copy selections as you drag them within or between images
10) Perfect Rectangle & circle
Edit Menu
1) Free Transform
2) Transform
3) Scale
Horizontal scale and vertical scale specify the proportion between the height and width of the type.
4) Rotate
The Rotate commands let you rotate or flip an entire image
5) Skew
6) Distort
The Distort filters geometrically distort an image, creating 3D or other reshaping effects.
7) Perspective
8) Wrap
9) Rotate 180°
10) Rotate 90° cw
11) Rotate 180° ccw
12) Flip Horizontal
13) Flip Vertical
Select Menu
1) Color Range
2) Drawing and Painting Tools
3) Brush Tool
The Brush tool paints brush strokes.
4) Air-Brush Tool
5) Pencil Tool
The Pencil tool paints hard-edged strokes.
6) Eraser Tool
7) PaintBucket Tool
The Paint Bucket tool fills similarly colored areas with the foreground color.
8) Gradient Tool
The Gradient tool creates a gradual blend between multiple colors. You can choose from preset gradient fills or create your own.
9) Smudge Tool
The tool picks up color where the stroke begins and pushes it in the direction you drag.
10) Define Brush
11) Load Brush
12) Create a new Layer
13) Delete Layer
Layers
Layers allow you to work on one element of an image without disturbing the others. Think of layers as sheets of acetate stacked one on top of the other.
1) Rename a Layer
As you add layers to an image, it’s helpful to give them names that reflect their content. Descriptive names make layers easy to identify in the palette.
2) Position the Layers
3) Layer Opacity
A layer’s opacity determines to what degree it obscures or reveals the layer beneath it. A layer with 1% opacity appears nearly transparent, whereas one with 100% opacity appears completely opaque.
4) Draging Layer
5) Link Layers
6) Invisible Layers
7) Merge visible layers
Merge - When you have finalized the content of layers, you can merge them to create partial versions of your composite image
8) Flatten image.
Flattening reduces file size by merging all visible layers into the background and discarding hidden layers.
9) Edit Gradient colors
10) Swatches Palette
The Swatches palette stores colors that you need to use often.
11) Eraser Tool.
Image and Text Editing.
1) Image Size
* Wireframe Wireframe —
displays simple wireframe in addition to intermediate blend shapes.
2) Different Modes for filling colors
* Color Mode
* Multiply Mode
* Screen Mode
* Opacity of color
* Save selection
* Load selection
* Fill gradient
* Merge Down
* Strokes/outlines
* Rasterize the shapes
* Canvas Size
* Type Tool
* Vertical Type Tool
* Type Mask Tool
* Adjustments - Brightness/contrast
An adjustment layer applies color and tonal adjustments to your image without permanently changing pixel values
Channel Palette and Mask Mode options
The Channels palette lets you create and manage channels. The palette lists all channels in the image—composite channel first (for RGB, CMYK, and Lab images).
1) Standard Mode
2) Quick Mask Mode
Quick Mask mode Lets you edit any selection as a mask.
3) Channel Palette
4) Load a channel as a selection
5) Adjustments
Auto levels
6) Inverse Selection
7) Filters
Artistic - Colored Pencil
Feathers
1) Feathers
2) Add Revelal Selection
3) Rulers
4) Clipping Mask
5) Adjustment - Hue/Saturation
6) Color Balance
The Color Balance command changes the overall mixture of colors in an image for generalized color correction.
Drawing & Editing Paths
1) Path
2) Pen tool
The Pen tool creates straight lines and smooth flowing curves.
3) Filter - Neon Glow
Neon Glow Adds various types of glows to the objects in an image. This filter is useful for colorizing an image while softening its look.
Clonme Stamp
The Clone Stamp tool takes a sample of an image, which you can then apply over another image or part of the same image.
Adjustment - Replace color
The Replace Color command lets you create a mask to select specific colors in an image and then replace those colors.
ADOBE PREMIERE PRO
A powerful tool for professional digital Video Editing Designed for video professionals, Adobe Premiere Pro software spans the world of broadcast and online media. Thanks to its elegant interface and superb editing tools, you can work with complete efficiency, control, and flexibility to produce broadcast-quality movies for video, film, multimedia, and the Web.
Salient Features
- Digital video & sound, hence eliminates transfer losses.
- Edits video & multimedia movies in standard formats like AVI, MOV, RAM, MPEG etc.
- Creates Movie titles and graphics.
- Super imposes titles and graphics, animation on video and film.
- Adds transition and special effects.
- Uses digital filtering for special effects in video & audio tracks
- Exports projects to video tapes.
Application
- Multimedia presentations on any subject.
- Film editing with special effects and movie making.
- Movies and Video Clips for Online presentations and distribution.
Introduction:
Adobe Premiere CS3 is a real-time, timeline based video editing software application. It is part of the Adobe Creative Suite, a suite of graphic design, video editing, and web development applications .
Premiere is being used by broadcasters such as the BBC and The Tonight Show. It has been used in feature films, such as Dust to Glory, Captain Abu Raed, and Superman Returns (for the video capture process), and other venues such as Madonna's Confessions Tour.
Career Options:
a) Adobe Premier is used by the Flim Industry for Editing of Movies & Television Serials.
b) TV Channels have programs Edited on Adobe Premier.
c) Production House, Advt Agencies use Adobe Premier for editing the Advertisements and Short Films.
d) Add Company.
e) Multimedia Companies use Adobe Premier for creating DVD Presentation
Features:
1)Adobe Premier : Speech Search NEW
Turn spoken dialogue into text-based, timecode-accurate, searchable metadata. Jump to a specific area of a shot by searching for keywords within the dialogue, and then use keywords to quickly locate and display what you're looking for — or even cut video based on the script.Multimedia presentations of any subject. Film editing with special effects and movie making.
2)Adobe Premier : Tapeless camera support NEW
Edit video natively in the latest tapeless formats, including RED, AVCHD, P2,XDCAM EX, and XDCAM HD, without transcoding or rewrapping. Browse your drives and removable media from inside Adobe Premiere Pro to find, log, and import footage
3)Adobe Premier : Dynamic workflow with other Adobe tools NEW
Achieve a high level of productivity from production to delivery with the tightly integrated toolset in Adobe Premiere Pro . Eliminate intermediate rendering when moving sequences into Adobe Encore software, and take advantage of new support for Adobe Photoshop® files with video and blend modes.
Syllabus
The Premiere Pro Interface
- Creating a new project
- Project window
- Project window views
- Monitor window
- Timeline window
- Menus
- Preferences dialog
- Project settings dialog
- Keyboard customization
Capturing, Importing and Creating Assets
- Capturing and importing media
- Optimize for capturing
- Understanding capture
- Video capturing options
- Capturing video
- Importing audio, video, and stills
- Importing a project.
- Importing a photoshop file
- Photoshop
- Synthetic media
Assets to timeline - project window
- Assets to timeline - source view
- Split clips in the source view
- Automate to timeline
- Scrubbing
- The tool palette
- The trim window
- Nested sequences
- Workspaces
Transitions
- Using transitions Simple trims for transitions
- Setting the default transition
Previewing a Sequence
- Real-time and rendering
Video effects
- Effects controls window
- Fixed effects
- Standard effects
- After effects
- Preset effects
Keyframing
– Keyframing basics
- Temporal keyframes
- Spatial bezier keyframes
- Temporal bezier keyframes
- Keyframing on the timeline
Adobe title designer
- Title designer tools
- Text properties
- Templates
- Rolls and crawls
- Shapes
- Importing logos
Audio
- Clip audio Track audio
- Audio mixer
Exporting
- Exporting to tape
- Exporting to movie
- Exporting a frame
- Exporting audioAudio features and
- Adobe media encoder
REVIT
Autodesk Revit is Building Information Modeling software for Microsoft Windows, currently developed by Autodesk, which allows the user to design with both parametric 3D modeling and 2D drafting elements. Building Information Modeling is a Computer Aided Design (CAD) paradigm that employs intelligent 3D objects to represent real physical building components such as walls and doors. In Revit, views of the building model are cameras, either orthographic or perspective: a component such as a door can be moved in any view, and all other views of the model will update automatically. As each 'view' is a camera of the actual 3D model, a change anywhere is a change everywhere. This is made possible by Revit's underlying relational database architecture which its creators call the parametric change engine.
Syllabus
Building Information Modeling
- Overview
- About Building Information Modeling
- About Bidirectional Associatively
Exploring The User Interface Overview
- The Revit architecture User Interface
- The Design Bar
- Guidelines for using the user Interface
Starting A Project
- Overview
- About The Projects
- About The Projects Templates
- About The Default Projects Templates
- About Revit File Types
- About Vector and Raster Data
- About Toposurfaces
- Guidelines For Starting a New project
- Exercise: Start a New Project
Creating A Basic Floor Plan
- Overview
- Creating Walls In a Floor Plan
- About Temporary Dimensions
- About Drawing Aids
- Guidelines for Placing Walls
Creating And Modifying Levels
- Overview
- About Levels
- Defining Levels
- Guidelines for Creating and Modifying Levels
- Exercise: Create And Modify Levels
Working With Grids
- Overview
- About Grids
- Process of Creating and Modifying Grid Lines
- Guidelines for Creating and Modifying Grids
- Exercise: Create Column Grids
Adding And Modifying Walls
- Overview
- About Walls
- About Wall Properties
- Modifying Walls
- About joins
- Editing and Preventing Wall Joins
- Guidelines for adding and Modifying Wall
Working With Compound And Vertically Compound Walls
- About Compound Walls
- About Modifying Compound Walls
- Inserting and Modifying Layers
- About Vertically Compound Walls
- Guidelines for Creating Vertically compound Wall
Using Editing Commands
- Overview
- Edit Toolbar
- Tools Toolbar
- Guidelines for Using Editing Tools
Working With Doors
- Overview
- About Doors
- Process Of Adding and Modifying Door
- Creating a new Door Type
- Guidelines for Working with Doors
- Exercise: Add Doors
Adding And Modifying Windows
- Overview
- About
- Process Of Adding and Modifying Windows
- Guidelines for Adding and Modifying Windows
- Exercise: Add Windows to Building Model
Adding And Modifying Component Families
- Overview
- About Component Families
- Adding Components
- About Modifying Components Families
- Creating and Modifying Components Families
- Guidelines for Adding and Modifying Components Families
Managing Views
- Overview
- About Views
- Creating and Editing Views
- View Templates
- Guidelines for Working with Views
- Exercise: Explore Views Modify View Properties
Controlling Object Visibility
- Overview
- Object Visibility Setting
- Modifying line styles
- About User-Defined Filters
- Using Filters
- Guidelines for Controlling Object Visibility
- Exercise: Control Object Visibility
Working With Selection And Elevation Views
- Overview
- About Selection Views
- About Elevation Views
- Guidelines for creating Selection and Elevation Views
- Exercise: Create and Modifying Selection and Elevation Views
Create And Modifying 3d Views
- Overview
- About 3D Views
- About Cameras
- Create and Modifying Cameras Views
- Guidelines for creating and modifying 3D Views
- Exercise: Creating 3D Perspective and 3D Orthographic Views
Working With Dimensions
- Overview
- About Temporary Dimensions
- About Permanent Dimensions
- Guidelines for Working with Dimensions
- Exercise: Work with Dimensions
Applying And Removing Constraints
- Overview
- About Constraints
- Applying and Removing Constraints
- Guidelines for Applying Constraints
- Exercise: Applying Constraints
Creating Modifying Floors
- Overview
- About Floor
- Modifying Floors
- Guidelines for Creating Modifying Floors
Working With Ceilings
- About Ceilings
- Modifying Ceilings
- Guidelines for Adding Modifying Ceilings
Adding And Modifying Roofs
- About Roofs
- Modifying Roofs
- Process of sketching Roofs
- Guidelines for Adding Modifying Roofs
Creating Curtain Walls
- Overview
- About Curtain Wall
- About curtain Grids and Mullions
- Creating Curtain Wall and Modifying Curtain Grids
- Guidelines for Creating Curtain Walls, Grids, and Mullions
Creating Callout Views
- Overview
- About Callouts
- Creating Reference Callouts
- Guidelines for Creating Callouts
Working With Text And Tags
- Overview
- About Text
- About Tags
- Guidelines for Working With Text and Tags
- Exercise: Work With Text and Tags
Working With Detail Views
- Overview
- About Detail Views
- Creating Detail Views
- Process Of saving and Reusing a Detail View
- Guidelines for saving and Reusing a Detail View
Working With Drafting Views
- Overview
- About Drafting Views
- Process Of Reusing a Drafting View
- Exercise: Create Drafting Views
- Exercise: Import a View and a CAD File
Creating And Modifying Schedules
- Overview
- About Schedules
- About Schedules Properties
- Exporting Schedule
- Modifying Schedule Files
- Guidelines for Cresting and Modifying Schedule
- Exercise: Create a Door Schedule and a Door Hardware key Schedule
- Exercise: Modify The Appearance Schedule
Creating Rooms And Room Schedules
- Overview
- About Room
- About Room Schedules
- Adding Room Tags And Calculating Room Volume
- Modifying Room Area And Room Volume
- Guidelines From Creating Rooms And Room Schedules
- Exercise: Creating Rooms And Room Schedule
Creating Legends And Keynotes
- Overview
- About Legends
- Controlling Legends Visibility
- About Keynotes
- Linking Keynotes File and Adding Keynotes
- Guidelines for Creating Legends and Adding Keynotes
Working With Drawing Sheets
- Overview
- About Drawing Sheets
- Process Of Previewing and Printing Sheets and Views
- Guideline For Working With Drawing Sheets
Working With Title Blocks
- Overview
- About Title blocks
- Creating and Updating Title block
- Guideline For Creating and Updating Title block
Managing Revisions
- Overview
- About Revisions Tracking
- Creating Revision Clouds
- Process Of Creating and Linking DWF Files
- Guidelines for Managing revisions
- Exercise: Revise a Drawing and Publish a 2D DWF
Creating Renderings
- Overview
- About Renderings
- Settings for Creating Renderings
- Guidelines for Creating Renderings
Using Walkthroughs
- Overview
- About Walkthroughs
- Guidelines for Using Walkthroughs
- Exercise: Create and Export a Walkthroughs
Using Sun And Shadow Settings
- Overview
- Sun and Shadow Settings
- Guidelines for Using Sun and Shadow Setting
- Exercise: Use Sun and Shadow Setting
| Classroom - Regular | ||||
| When | Duration | Where | Remarks | Price |
| Not Specified |
300 Sessions |
All Venues | 1 session is of 1hr. |
INR 53,000 Per Course (Taxes As Applicable) |
Mumbai, Bandra West (Branch):- 1st Floor. O'Priya Building, Near Mehboob Studio Peter Dias Road Bandra West, Mumbai - 400050, Maharashtra, India
Mumbai, Andheri West (Branch):- Wembley Society, Shop No 3 Shastri Nagar, Lane no2, Lokhandwala Andheri West, Mumbai - 400053, Maharashtra, India
Compufield Computer Institute
COMPUFIELD® Computer Institute was started in 1985 by Mr. M. E. Khairaz to impart training in Internet, Digital Art, Multimedia, Software and Network Engineering. Today we offer many different courses covering the latest and most widely used software worldwide.
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Creative courses, Designing and Digital Video courses
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Multimedia and Internet courses
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Programming courses
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Network Engineering, MCSE, CCNA, CCNP
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Office Automation & Financial Application
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Kids courses
Our Training
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Our courses are upgraded frequently to meet the ever changing standards of the Industry.
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Our Students design galleries substantiate our claim of providing our students a creative and informative learning environment directed at all round growth.
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Our faculty are highly experienced in the respective software and help the students in the best possible manner.
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We have state of the art Hardware and Software facilities.
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We offer Crash courses of 6-10 hours per day to students who wish to complete their learning in a short period.
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Professional Job Assignments and Tutorials have been devised to help students practically apply what they learn.
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After successful completion of the course, job assistance is provided by us.;
We offer a unique style of learning -
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One computer : One student : One Instructor
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Maximum Instructor to Student Ratio 1:4
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Sessions : Each session will be of 1 hour
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Fees is for one course and it includes instructions, practicals,practice, project, preparation for exam (if any)
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Overseas / local Students take 5 to 10 hours per day to complete their courses earlier.
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The timing can be fixed based on our mutual convenience,
between 9.00 a.m. to 7.00 p.m. -
Course duration in working days = Total sessions divided by number of sessions (hours) per day.
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No extra charges/refund for more/less time taken to complete the course.
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Lodging, boarding and travelling not included in the fees.
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Management has full right to change courses, contents, tuition fees without prior notice.



