Category: Graphics, Animation and Multimedia
Medium of instruction: | English |
Covering Topics:
-
Adobe Photoshop
-
3D Studio Max
-
Character Studio & Modelling
-
Maya
PHOTOSHOP
Adobe Photoshop is an Image Processing software package that enables you to create & edit images on IBM personal Computers. Adobe Photoshop is acknowledged in professional fields as the cutting-edge Program, the final word in Commercial Art.
Salient Features
- With Photoshop's tools you can paint a likeness of a physical object.
- Mixing and Manipulating of colours at a click of a button.
- You can Blend 2 Images.
- You can create Patterns and Artistic Designs using Fills and Colours.
- You can manipulate your Design images with Special Effects and Techniques.
- You can Import and Export your Images.
- Retouch, Manipulate and Enhance Designs & patterns.
Application
- It has been used to edit and create images as diverse as Commercial Art, Cosmetic ads, New Photos, Motion picture footage, Animation cells & Fine Art work.
- Creates original Art & converts it to desired Platforms.
- Retouch, manipulate & enhance photographs of Digital arts.
- Master the special effects you've always wanted.
- Learn the secrets of Output & Storage of your Images.
- Web page designing.
Syllabus
1) What is Photoshop CS5?
Adobe Photoshop offers more non-destructive ways of working than any other photo editor, and Adobe is always adding enhancements to help get the job done faster and with less frustration. The latest version, PhotoshopCS(orPhotoshop8), offers improvements for everyone, but photographers will benefit most from this upgrade.It's the professional image-editing standard and the leader of the digital imaging line. Groundbreaking creative tools help you achieve extraordinary results. Unprecedented adaptability lets you custom-fit Photoshop to the way you work. And with more efficient editing, processing, and file handling, there's no slowing you down.
New Features of Photoshop CS5
* File Browser Improvements
* Photomerge Feature
* Custom Keyboard Shortcuts
* The New Filter Gallery
* Keep Track of Editing History
* Text on a Path or in a Shape
* Live Histogram Palette
* Customize Picture Package Layouts More Easily
* New Ways to Share Your Photos
* New Scrubber Controls
Interface
Adobe Photoshop offers more non-destructive ways of working than any other photo editor, and Adobe is always adding enhancements to help get the job done faster and with less frustration. The latest version, PhotoshopCS(orPhotoshop8), offers improvements for everyone, but photographers will benefit most from this upgrade.It's the professional image-editing standard and the leader of the digital imaging line. Groundbreaking creative tools help you achieve extraordinary results. Unprecedented adaptability lets you custom-fit Photoshop to the way you work. And with more efficient editing, processing, and file handling, there's no slowing you down.
New Features of Photoshop CS5
* New in Photoshop CS3
* System Requirements
* RAM Requirements
* Digital Tablets and Mice
Interface
1) The Welcome Screen
2) Color Spaces
3) Document Window
4) The Toolbox
5) Menus
6) Palettes
7) Options Bar
8) Shortcuts
9) Getting Assitance
10) Workplaces
File Menu
1) New
2) Open
3) Close
4) Close All
5) Save As
6) Save
Tool Bar
1) Rectangle Marquee Tool
2) Ellipitical Marquee Tool
The marquee tools make rectangular, elliptical, single row, and single column selections.
3) Edit Lasso Tool
The lasso tools make freehand, polygonal (straight-edged), and magnetic (snap-to) selections.
4) Polygon Tool
The Polygonal Lasso tool is useful for drawing straight-edged segments of a selection border.
5) Crop Tool
The Crop tool trims images.
6) Deselect the Selection
7) Magic wand Tool
The Magic Wand tool selects similarly colored areas.
8) Move selection
You can move a selection border around an image
9) Copy Using Move Tool
You can use the Move tool to copy selections as you drag them within or between images
10) Perfect Rectangle & circle
Edit Menu
1) Free Transform
2) Transform
3) Scale
Horizontal scale and vertical scale specify the proportion between the height and width of the type.
4) Rotate
The Rotate commands let you rotate or flip an entire image
5) Skew
6) Distort
The Distort filters geometrically distort an image, creating 3D or other reshaping effects.
7) Perspective
8) Wrap
9) Rotate 180°
10) Rotate 90° cw
11) Rotate 180° ccw
12) Flip Horizontal
13) Flip Vertical
Select Menu
1) Color Range
2) Drawing and Painting Tools
3) Brush Tool
The Brush tool paints brush strokes.
4) Air-Brush Tool
5) Pencil Tool
The Pencil tool paints hard-edged strokes.
6) Eraser Tool
7) PaintBucket Tool
The Paint Bucket tool fills similarly colored areas with the foreground color.
8) Gradient Tool
The Gradient tool creates a gradual blend between multiple colors. You can choose from preset gradient fills or create your own.
9) Smudge Tool
The tool picks up color where the stroke begins and pushes it in the direction you drag.
10) Define Brush
11) Load Brush
12) Create a new Layer
13) Delete Layer
Layers
Layers allow you to work on one element of an image without disturbing the others. Think of layers as sheets of acetate stacked one on top of the other.
1) Rename a Layer
As you add layers to an image, it’s helpful to give them names that reflect their content. Descriptive names make layers easy to identify in the palette.
2) Position the Layers
3) Layer Opacity
A layer’s opacity determines to what degree it obscures or reveals the layer beneath it. A layer with 1% opacity appears nearly transparent, whereas one with 100% opacity appears completely opaque.
4) Draging Layer
5) Link Layers
6) Invisible Layers
7) Merge visible layers
Merge - When you have finalized the content of layers, you can merge them to create partial versions of your composite image
8) Flatten image.
Flattening reduces file size by merging all visible layers into the background and discarding hidden layers.
9) Edit Gradient colors
10) Swatches Palette
The Swatches palette stores colors that you need to use often.
11) Eraser Tool.
Image and Text Editing.
1) Image Size
* Wireframe Wireframe —
displays simple wireframe in addition to intermediate blend shapes.
2) Different Modes for filling colors
* Color Mode
* Multiply Mode
* Screen Mode
* Opacity of color
* Save selection
* Load selection
* Fill gradient
* Merge Down
* Strokes/outlines
* Rasterize the shapes
* Canvas Size
* Type Tool
* Vertical Type Tool
* Type Mask Tool
* Adjustments - Brightness/contrast
An adjustment layer applies color and tonal adjustments to your image without permanently changing pixel values
Channel Palette and Mask Mode options
The Channels palette lets you create and manage channels. The palette lists all channels in the image—composite channel first (for RGB, CMYK, and Lab images).
1) Standard Mode
2) Quick Mask Mode
Quick Mask mode Lets you edit any selection as a mask.
3) Channel Palette
4) Load a channel as a selection
5) Adjustments
Auto levels
6) Inverse Selection
7) Filters
Artistic - Colored Pencil
Feathers
1) Feathers
2) Add Revelal Selection
3) Rulers
4) Clipping Mask
5) Adjustment - Hue/Saturation
6) Color Balance
The Color Balance command changes the overall mixture of colors in an image for generalized color correction.
Drawing & Editing Paths
1) Path
2) Pen tool
The Pen tool creates straight lines and smooth flowing curves.
3) Filter - Neon Glow
Neon Glow Adds various types of glows to the objects in an image. This filter is useful for colorizing an image while softening its look.
Clonme Stamp
The Clone Stamp tool takes a sample of an image, which you can then apply over another image or part of the same image.
Adjustment - Replace color
The Replace Color command lets you create a mask to select specific colors in an image and then replace those colors.
3D - STUDIO MAX
Create stunning 3D in less time with Autodesk 3ds Max software. This full-featured 3D modeling, animation, and rendering solution is used to produce top-selling games and award-winning film and video content. It’s a tool of choice for quickly generating realistic characters, seamless CG effects, jaw-dropping games, and top-quality film and television content. Enhanced toolsets enable you to create your 3D environment the way you want, manage complex scenes, and take advantage of improved software interoperability and pipeline-integration support.
Salient Features
- Mechanical 3D Modeling and Rendering.
- Architectural drawings and layouts of all kinds.
- Interior design and facility planning.
- Line drawings for the fine arts.
- Using 3D-Studio Max, is an important part of communicating with the drawing
community.
- Achieve impressive presentations by simply souping up your 2D drawings and
presenting them in dynamic views.
- Gain a competitive edge by taking the time to build full 3D drawings.
- A new paradigm for Design Visualization.
- 3D Studio Max is much more than just a form creation tool.
- 3D Studio Max software gives you the freedom to experiment and race ahead with
your ideas and Imaginations.
- Photographic & natural backgrounds made by yourself to create extraordinary
environment
- The Special effects & extra lighting effects to make the environment much more
vibrant.
- Integrated Keyframe Animation. Subtle Visual Effects - Visual effects are available
fog, atmospheric effects, volumetric lighting and the effect of fire to help make,
your Project Powerful and Natural.
- Powerful Materials Editor - Simple materials with full control of color, textures
shininess, strength of shininess, self-illumination and opacity are built-in.
Rich Lighting Tools - Quick, precise control of lighting effects.
- Nondestructive Booleans and Lofts Merging outer Scenes or Film Clips with the
Project made in 3D Studio Max.
- Completely Redesigned Documentation and Tutorials.
- Auto Back Light - Automatically position the sun for any day of the year, any time
of day, any position on the earth, or any angle true north relative to your model.
Application
- Create 3D Models and Render them into Images or Movie Clips.
- With Autodesk 3D Studio Max, you can create High resolution, True-colour Image files in Industry standard file formats for Corporate Presentations, Broadcast Graphics, Interior designing, Walk-through Views, Design & Development.
- Enhance the look of your interiors with special effects.
- Give a Realistic look to your interiors as well as to your Architectural Designs.
Syllabus
Introduction to 3D Studio Max
- Salients features and applications
- Orthographic and Perspective view
Toolbar & Menubar
- Learning the main toolbar
- Using the Command Panel
- Using the Function Panels
- Using Additional Interface Controls
- Using the Time Controls
- Learning from the Status Bar and the Prompt Line
- Interacting with the Interface
- Using the Asset Manager Utility
- Using the Pull-Down Menus
- File Menu
- Displaying Scene Information
- Viewing Files
- The Edit Menu and Tools Menu
- The Group Menu and Views Menu
- The Rendering Menu and the Track View Menu
- Using the Tab Panel
Working with Primitive Objects
- Using Keyboard Entry for Precise Dimensions
- Altering Object Parameters
- Primitive Object types
- Extended Primitives
Spline Shapes
- Drawing in 2D
- Understanding Spline Primitive
- Making Splines Renderable
- Editing Vertices, Segments, Spline Subobject
- Controlling Spline Geometry
Creating Patches
- Introducing Patch Grids
- Editing Patches
- Converting to an Editable Patch
- Editing Patch Sub-Objects and Modifying Patches
NURBS
- Understanding NURBS Curves and Surfaces
- Creating and Editing NURBS
Modifying Objects
- Using the Modify Panel
- Modifying Object Parameters
- Exploring Mofifier Types
- Working with the Modifier Stack
- Copying Modifiers
- Collapsing the stack
- Modifying Subobjects
Meshes
- Parametric versus Non-Parametric
- Creating an editable Mesh Object
- Editing a Mesh Object
- Editing Vertices and Edges
- Editing Face, Polygon and Element Sub-Objects
- Modifying Meshes
Loft Objects
- Creating a Loft Object
- Using the Get Shape and Get Path Buttons
- Controlling Loft Parameters and setting Skin Parameters
- Using Deformations
- Modifying Loft Subobjects
Compound Objects
- Understanding Compound Object types
- Modeling with Boolean Objects
- Morphing Objects
- Creating different Objects
Exploring the Material Editor
- Understanding Material properties
- Working with the Material Editor
- Using the Sample Slots
- Applying and using Standard Materials
- Extended Parameters
- Dynamic Properties
- Using different Materials
Using Material Maps
- Understanding Maps and Material Map Types
- Common Parameters
- 2D Maps
- Compositors and Color Modifiers
- Reflection and Refraction
- The Maps Rollout
- Creating new materials, Animating materials and applying multiple materials
Lights
- Basics of Lighting
- Understanding Light types
- Viewing a scene from a light
- Altering Light Parameters
- Lighting special effects
- Using Volume lights, Projector Maps and Raytraced Shadows
Cameras
- Understanding Cameras
- Creating Camera Object and a Camera View
- Camera Viewport Controls
- Setting Camera Parameters
- Aiming a Camera
Particle Systems
- Understanding the Various Particle Systems
- Creating a Particle System
- Setting Particle Parameters
- Using Particle Parameter Systems
Using Space Warps
- Creating and Binding Space Warps
- Space Warp Types
- Partlicles and Dynamics
Animation Basics
- Using the animate button
- Working with keys
- Controlling time
- Using the Motion Command Panel
- Animating Objects
Working with the Track View
- Track View modes
- Working with keys
- Using Visibility Tracks and the Level of Detail Utility
- Editing Time
- Working with Curves and Tangents
- Filtering Tracks
- Working with Controllers
- Synchronising to a Sound Track
Working with Backgrounds, Environments and Atmospheric Effects
- Creating an Environment and defining the Rendered Environment
- Using Atmospheric Apparatus Gizmos
- Creating Atmospheric Effects
Setting Rendering Parameters
- Understanding MAX Renderers
- Working with Previews
- Render Parameters
- Scanline A-Buffer Renderer
- Rendering preferences and Render types
Using the Video Post Interface
- Understanding Post-Production
- Using Video Post Dialog Box
- Adding, Editing and using Events
- Working with Ranges and Lens Effects Filters
Character Studio & Modelling
Character Studio is the latest release of the powerful extension to 3ds Max the world's best-selling professional 3D animation and modelling solution. Character Studio 3 provides more ways to build and refine characters than any other product, including groundbreaking new tools for creating crowds. Now you can quickly animate a school of fish, a swarm of bees, or collection of humanoid characters.
Salient Features
- Can retain total control over how each individual of a crowd interacts with its fellow creatures, the terrain, any dangers or opportunities in the environment.
- Physique is an incredibly fast skinning system, allowing you to create flesh around the biped bones amazingly quickly.
- Provides a uniquely rich palette of tools for motion capture, free-form animation and footstep animation.
- Provides a high quality, cost-effective way to populate your 3ds Max worlds with characters that walk, run, jump, and move with incredible personality.
- Inverse Kinematic pivot points for smooth, natural hand and foot movements.
- An interactive skinning system Powerful new Motion Flow Editor features for accelerating non-linear animations.
Applications
- Biped (Character Animation).
- Morphing.
- Flex.
- Special Effects.Titling.
- Bones.
- Inverse kinematic.
Syllabus
Introduction to Broadcast Standard Processes and Tools
- Broadcast & Film Technical Specifications s
Advanced Character Movement
- Models
- Expressions
- Dialogue
- Timing
Advanced 3D Character Modeling
- 3D Character Modeling
- Skeletons
- File Menu
- Envelopes
- Deforming Objects
- Optimizing Models
- Extended Primitives
Defining Textures and Materials
- 2D Textures
- 3D Textures
- Atmosphere
- Color Palette
Advanced 3D Character Animation
- Animation Controls
- Plotting Animations
- Deformation
- Constraining Animations
- Facial Animation
- Editing Patch Sub-Objects and Modifying Patches
Refinement Cycle
- Test Render
- Inspection
- Improvement
- Camera
- Lighting
- Posing
- Expressions
- Lip Sync
- FX
- Workaround
- Creating and Editing NURBS
MAYA
Maya is the world's most powerful 3D animation and visual effects software for the film, video, broadcast, game development, interactive, and location based entertainment markets.
Maya Basics
Maya Modelling
- Creating primitive objects
- Moving Objects in the 3D Space
- Maya View Tools
- Layouts, Saved Layouts
- Channel Box and Manipulators
- Grouping and Parenting
- Spline Modelling
-
About Nurbs (Non-uniform rational B-spline)
-
Creating Curve and Surfaces
-
Attaching and closing Surfaces
-
Duplicating curves
-
Lofting and revolving surfaces
- Procedural Modeling
- Create complex objects scenes using scripts as an alternative to GUI – based tools
Invigorator
- Fast work of importing Adobe Illustrator files into Maya for text and Logo treatments.
Rendering Overview
- What is rendering
- How Maya renders
-
Shader Networks
-
Shading Groups
-
Materials
-
Lights
-
Maya architecture
-
Nodes and Attributes
-
Hyper Graph
-
IPR (Interactive Photo realistic Rendering)
Lighting
- Type of lights – usage of each, techniques for each
- Light Linking
-
New linking to Objects (and sets) workflow
-
Reason for light linking – matching live footage lighting
-
Light attributes – What you’re adjusting and why – show manipulators
-
Light Fog
-
Intensity Curves
Shadows
- Depth map
-
What
-
When and Why to use
-
Reuse / Share depth maps
- Ray traced
-
What, When and why to use
- Shadow Techniques (For realism and Optimization)
-
Adding hard or soft shadows to a scene
-
Shafts of Light – light fog
- Trouble – shooting section for shadow problems
Motion Blur
OptiFX Techniques and Tips
- Occlusion – as applies to light glow
- Auto – exposure – as applies to Shader Glow
Rendering Performance
- Selective Ray tracing
- Multithreaded tile – based batch renderer concepts
- Renderer
General Animation
- Powerful Keyframing Tools
-
Keyframing
-
First Cut, copy and paste of animated objects in the timeline
-
Animation playblast for rapid review of complex scenes
- Path Animation
-
Animate an object along a curve or surface Edit path or other animation
-
parameters during playback;
- Set Driven Key
-
Establish Relationships where one action automatically drives another
- Dope sheet
-
Rapid and intuitive global editing of keyframe timing
- Channel Box
-
Quickly edit an Object’s attributes, one or more fields at a time
- Graph Editor
-
Precise Controlling on animated parameter changes over time
Generalized Constraints
- Comprehensive assortment of constraints
Maya Fusion LE
- For image file translations, and getting content to and from videotape
Organic Modeling
- Rebuilding surfaces
- Editing Control Vertices (CV)
- NURBS Boolean
-
Apply subtraction, intersect and union Operations across multiple NURBS surfaces
- Round
-
Create rounded bevels of constant radius on any NURBS object
- Surface Offset
-
~ Create new surfaces, offset from original specific value.
-
Working with trimmed or untrimmed surfaces
- Enhanced Extrude
-
Scale and Rotation Control for extruding a curve along a path
- Square
-
Create NURBS from up to 4 curves
- Global Stitching
-
Stitching multiple adjoining surfaces together with full continuity
- Subdivision of Surfaces
Maya Artisan
- Artisan’s natural brush interface to interactivity sculpt and Paint attributes on polygons and NURBS or add objects to surfaces
Dependency Graph
- Nodes, Attributes
- Connections
- Hierarchies and Dependencies
- Shading group nodes
Deformation Tools
- Lattices
- Sculpt Object
- Wires
Dynamics
- Rigid Body Dynamics
-
Realistic high speed simulation of multiple rigid objects
-
Dynamic Constraints such as nails, hinges, barriers, pins and springs
- Soft Body Dynamics
-
Simulation of flexible objects
-
Creation of secondary motion effects like muscle jiggles, floppy hats etc
-
Powerful Spring architecture
- Extensible Integrated Particle System
-
Powerful integrated particle system with expression based control over particle attributes, motion and dynamics
-
Rotation, scaling, translation or parenting
-
Manipulating particle, fields and emitters
-
Textured control of particle emission
-
Geometry instancing on single or cycling geometry onto any particle
- Particle collision
-
Particle Time Control
-
Precise keyframe control by adjusting the base timing for each individual particle object effect
- Fields
-
Applying fields like gravity, vortex, air, turbulance etc.
-
Custom fields via extensive dynamics API
- ClipFX
-
Library of ready – made effects like fire, curve and surface flow, shatter, fireworks and lighting
Software Particle Rendering
Hardware Rendering
Maya Paint Effects using 3D studio Paint
- Powerful Painting Techniques
-
Create jungles of trees and plants
-
Flowing hair
-
Flickering flames
-
And many more
- Paint Effects brushes
-
Natural Media Brushes
-
Effects Brushes
-
Brush Attributes
-
Rendering Paint Effects
Character Animation
- Pose Based Characters
- Skeletons and Inverse Kinematics (IK)
- Skinning
- Advance Layered Deformations
- Integrated sound Synchronization
- Integrated Motion Capture Concepts
Maya Cloth
- Create any Fashion in any Fabric
- Animate any Fabric object
- Unique Solver
- Integration with Maya
Maya Fur
- Artisan User Interface
-
Using Artisan to paint fur
-
Using the Artisan brush to comb the hair
- Multiple Fur Type
-
Using Multiple fur types
-
Assigning Attributes to fur
-
Applying Texture on the fur
- Animating Fur
- Fur Rendering
Match Moving Using Maya Live
- Match 3D Elements with Live action shots
-
Extract an exact duplicate of the original camera from live action footage to precisely match the original motion and seamlessly blend live action and CG
elements
-
Camera movement support
- 2D tracking
-
Tolerant of noisy tracking observations
-
Bi-directional tracking
- Different Solvers for different Problems
-
Interactive root frame solver for complete interaction with the camera extraction process
-
Automated comprehensive solver with exclusive Inverse Computer Graphics
- Reconstructing Live action elements as 3D Geometry
-
Placing Maya 3D Locators in the 3D positions to easily constructing scene geometry and precisely position 3D objects relative to the live action scene.
Maya Advanced
Maya Modelling
- Creating primitive objects
- Moving Objects in the 3D Space
- Maya View Tools
- Layouts, Saved Layouts
- Channel Box and Manipulators
- Grouping and Parenting
- Spline Modelling
-
About Nurbs (Non-uniform rational B-spline)
-
Creating Curve and Surfaces
-
Attaching and closing Surfaces
-
Duplicating curves
-
Lofting and revolving surfaces
- Procedural Modeling
- Create complex objects scenes using scripts as an alternative to GUI – based tools
Invigorator
- Fast work of importing Adobe Illustrator files into Maya for text and Logo treatments.
Rendering Overview
- What is rendering
- How Maya renders
-
Shader Networks
-
Shading Groups
-
Materials
-
Lights
-
Maya architecture
-
Nodes and Attributes
-
Hyper Graph
-
IPR (Interactive Photo realistic Rendering)
Lighting
- Type of lights – usage of each, techniques for each
- Light Linking
-
New linking to Objects (and sets) workflow
-
Reason for light linking – matching live footage lighting
-
Light attributes – What you’re adjusting and why – show manipulators
-
Light Fog
-
Intensity Curves
Shadows
- Depth map
-
What
-
When and Why to use
-
Reuse / Share depth maps
- Ray traced
-
What, When and why to use
- Shadow Techniques (For realism and Optimization)
-
Adding hard or soft shadows to a scene
-
Shafts of Light – light fog
- Trouble – shooting section for shadow problems
Motion Blur
OptiFX Techniques and Tips
- Occlusion – as applies to light glow
- Auto – exposure – as applies to Shader Glow
Rendering Performance
- Selective Ray tracing
- Multithreaded tile – based batch renderer concepts
- Renderer
General Animation
- Powerful Keyframing Tools
-
Keyframing
-
First Cut, copy and paste of animated objects in the timeline
-
Animation playblast for rapid review of complex scenes
- Path Animation
-
Animate an object along a curve or surface Edit path or other animation
-
parameters during playback;
- Set Driven Key
-
Establish Relationships where one action automatically drives another
- Dope sheet
-
Rapid and intuitive global editing of keyframe timing
- Channel Box
-
Quickly edit an Object’s attributes, one or more fields at a time
- Graph Editor
-
Precise Controlling on animated parameter changes over time
Generalized Constraints
- Comprehensive assortment of constraints
Maya Fusion LE
- For image file translations, and getting content to and from videotape
Organic Modeling
- Rebuilding surfaces
- Editing Control Vertices (CV)
- NURBS Boolean
-
Apply subtraction, intersect and union Operations across multiple NURBS surfaces
- Round
-
Create rounded bevels of constant radius on any NURBS object
- Surface Offset
-
~ Create new surfaces, offset from original specific value.
-
Working with trimmed or untrimmed surfaces
- Enhanced Extrude
-
Scale and Rotation Control for extruding a curve along a path
- Square
-
Create NURBS from up to 4 curves
- Global Stitching
-
Stitching multiple adjoining surfaces together with full continuity
- Subdivision of Surfaces
Maya Artisan
- Artisan’s natural brush interface to interactivity sculpt and Paint attributes on polygons and NURBS or add objects to surfaces
Dependency Graph
- Nodes, Attributes
- Connections
- Hierarchies and Dependencies
- Shading group nodes
Deformation Tools
- Lattices
- Sculpt Object
- Wires
Dynamics
- Rigid Body Dynamics
-
Realistic high speed simulation of multiple rigid objects
-
Dynamic Constraints such as nails, hinges, barriers, pins and springs
- Soft Body Dynamics
-
Simulation of flexible objects
-
Creation of secondary motion effects like muscle jiggles, floppy hats etc
-
Powerful Spring architecture
- Extensible Integrated Particle System
-
Powerful integrated particle system with expression based control over particle attributes, motion and dynamics
-
Rotation, scaling, translation or parenting
-
Manipulating particle, fields and emitters
-
Textured control of particle emission
-
Geometry instancing on single or cycling geometry onto any particle
- Particle collision
-
Particle Time Control
-
Precise keyframe control by adjusting the base timing for each individual particle object effect
- Fields
-
Applying fields like gravity, vortex, air, turbulance etc.
-
Custom fields via extensive dynamics API
- ClipFX
-
Library of ready – made effects like fire, curve and surface flow, shatter, fireworks and lighting
Software Particle Rendering
Hardware Rendering
Maya Paint Effects using 3D studio Paint
- Powerful Painting Techniques
-
Create jungles of trees and plants
-
Flowing hair
-
Flickering flames
-
And many more
- Paint Effects brushes
-
Natural Media Brushes
-
Effects Brushes
-
Brush Attributes
-
Rendering Paint Effects
Character Animation
- Pose Based Characters
- Skeletons and Inverse Kinematics (IK)
- Skinning
- Advance Layered Deformations
- Integrated sound Synchronization
- Integrated Motion Capture Concepts
Maya Cloth
- Create any Fashion in any Fabric
- Animate any Fabric object
- Unique Solver
- Integration with Maya
Maya Fur
- Artisan User Interface
-
Using Artisan to paint fur
-
Using the Artisan brush to comb the hair
- Multiple Fur Type
-
Using Multiple fur types
-
Assigning Attributes to fur
-
Applying Texture on the fur
- Animating Fur
- Fur Rendering
Match Moving Using Maya Live
- Match 3D Elements with Live action shots
-
Extract an exact duplicate of the original camera from live action footage to precisely match the original motion and seamlessly blend live action and CG
elements
-
Camera movement support
- 2D tracking
-
Tolerant of noisy tracking observations
-
Bi-directional tracking
- Different Solvers for different Problems
-
Interactive root frame solver for complete interaction with the camera extraction process
-
Automated comprehensive solver with exclusive Inverse Computer Graphics
- Reconstructing Live action elements as 3D Geometry
-
Placing Maya 3D Locators in the 3D positions to easily constructing scene geometry and precisely position 3D objects relative to the live action scene.
Classroom - Regular | ||||
When | Duration | Where | Remarks | Price |
Not Specified |
350 Sessions |
All Venues | 1 session is of 1hr. |
INR 52,500 Per Course (Taxes As Applicable) |
Mumbai, Bandra West (Branch):- 1st Floor. O'Priya Building, Near Mehboob Studio Peter Dias Road Bandra West, Mumbai - 400050, Maharashtra, India
Mumbai, Andheri West (Branch):- Wembley Society, Shop No 3 Shastri Nagar, Lane no2, Lokhandwala Andheri West, Mumbai - 400053, Maharashtra, India
Compufield Computer Institute
COMPUFIELD® Computer Institute was started in 1985 by Mr. M. E. Khairaz to impart training in Internet, Digital Art, Multimedia, Software and Network Engineering. Today we offer many different courses covering the latest and most widely used software worldwide.
-
Creative courses, Designing and Digital Video courses
-
Multimedia and Internet courses
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Programming courses
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Network Engineering, MCSE, CCNA, CCNP
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Office Automation & Financial Application
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Kids courses
Our Training
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Our courses are upgraded frequently to meet the ever changing standards of the Industry.
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Our Students design galleries substantiate our claim of providing our students a creative and informative learning environment directed at all round growth.
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Our faculty are highly experienced in the respective software and help the students in the best possible manner.
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We have state of the art Hardware and Software facilities.
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We offer Crash courses of 6-10 hours per day to students who wish to complete their learning in a short period.
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Professional Job Assignments and Tutorials have been devised to help students practically apply what they learn.
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After successful completion of the course, job assistance is provided by us.;
We offer a unique style of learning -
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One computer : One student : One Instructor
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Maximum Instructor to Student Ratio 1:4
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Sessions : Each session will be of 1 hour
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Fees is for one course and it includes instructions, practicals,practice, project, preparation for exam (if any)
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Overseas / local Students take 5 to 10 hours per day to complete their courses earlier.
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The timing can be fixed based on our mutual convenience,
between 9.00 a.m. to 7.00 p.m. -
Course duration in working days = Total sessions divided by number of sessions (hours) per day.
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No extra charges/refund for more/less time taken to complete the course.
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Lodging, boarding and travelling not included in the fees.
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Management has full right to change courses, contents, tuition fees without prior notice.