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Diploma Course in 3D Animation Pro


Compufield Computer Institute
Diploma

by Compufield Computer Institute


Mumbai
Starting from:
INR 52,500
Per Course
(Taxes As Applicable)
Request Info
Subjects Covered & Categories
Learn: 3D Studio Max | Character Studio | Adobe Photoshop CS5 | Maya 3D Animation

Category: Graphics, Animation and Multimedia


Basic Details
Medium of instruction:English
Overview, Content & Syllabus

Covering Topics:

  • Adobe Photoshop

  • 3D Studio Max

  • Character Studio & Modelling

  • Maya

 

PHOTOSHOP

Adobe Photoshop is an Image Processing software package that enables you to create & edit images on IBM personal Computers. Adobe Photoshop is acknowledged in professional fields as the cutting-edge Program, the final word in Commercial Art.

 

Salient Features

- With Photoshop's tools you can paint a likeness of a physical object.

- Mixing and Manipulating of colours at a click of a button.

- You can Blend 2 Images.

- You can create Patterns and Artistic Designs using Fills and Colours.

- You can manipulate your Design images with Special Effects and Techniques.

- You can Import and Export your Images.

- Retouch, Manipulate and Enhance Designs & patterns.

 

Application

- It has been used to edit and create images as diverse as Commercial Art, Cosmetic ads, New Photos, Motion picture footage, Animation cells & Fine Art work.

- Creates original Art & converts it to desired Platforms.

- Retouch, manipulate & enhance photographs of Digital arts.

- Master the special effects you've always wanted.

- Learn the secrets of Output & Storage of your Images.

- Web page designing.

 

Syllabus

1) What is Photoshop CS5?

Adobe Photoshop offers more non-destructive ways of working than any other photo editor, and Adobe is always adding enhancements to help get the job done faster and with less frustration. The latest version, PhotoshopCS(orPhotoshop8), offers improvements for everyone, but photographers will benefit most from this upgrade.It's the professional image-editing standard and the leader of the digital imaging line. Groundbreaking creative tools help you achieve extraordinary results. Unprecedented adaptability lets you custom-fit Photoshop to the way you work. And with more efficient editing, processing, and file handling, there's no slowing you down.

 

New Features of Photoshop CS5

* File Browser Improvements

* Photomerge Feature

* Custom Keyboard Shortcuts

* The New Filter Gallery

* Keep Track of Editing History

* Text on a Path or in a Shape

* Live Histogram Palette

* Customize Picture Package Layouts More Easily

* New Ways to Share Your Photos

* New Scrubber Controls

 

Interface

Adobe Photoshop offers more non-destructive ways of working than any other photo editor, and Adobe is always adding enhancements to help get the job done faster and with less frustration. The latest version, PhotoshopCS(orPhotoshop8), offers improvements for everyone, but photographers will benefit most from this upgrade.It's the professional image-editing standard and the leader of the digital imaging line. Groundbreaking creative tools help you achieve extraordinary results. Unprecedented adaptability lets you custom-fit Photoshop to the way you work. And with more efficient editing, processing, and file handling, there's no slowing you down.

 

New Features of Photoshop CS5

* New in Photoshop CS3

* System Requirements

* RAM Requirements

* Digital Tablets and Mice

 

Interface

1) The Welcome Screen

2) Color Spaces

3) Document Window

4) The Toolbox

5) Menus

6) Palettes

7) Options Bar

8) Shortcuts

9) Getting Assitance

10) Workplaces

File Menu

1) New

2) Open

3) Close

4) Close All

5) Save As

6) Save

Tool Bar

1) Rectangle Marquee Tool

2) Ellipitical Marquee Tool

The marquee tools make rectangular, elliptical, single row, and single column selections.

3) Edit Lasso Tool

The lasso tools make freehand, polygonal (straight-edged), and magnetic (snap-to) selections.

4) Polygon Tool

The Polygonal Lasso tool is useful for drawing straight-edged segments of a selection border.

5) Crop Tool

The Crop tool trims images.

6) Deselect the Selection

7) Magic wand Tool

The Magic Wand tool selects similarly colored areas.

8) Move selection

You can move a selection border around an image

9) Copy Using Move Tool

You can use the Move tool to copy selections as you drag them within or between images

10) Perfect Rectangle & circle

Edit Menu

1) Free Transform

2) Transform

3) Scale

Horizontal scale and vertical scale specify the proportion between the height and width of the type.

4) Rotate

The Rotate commands let you rotate or flip an entire image

5) Skew

6) Distort

The Distort filters geometrically distort an image, creating 3D or other reshaping effects.

7) Perspective

8) Wrap

9) Rotate 180°

10) Rotate 90° cw

11) Rotate 180° ccw

12) Flip Horizontal

13) Flip Vertical

Select Menu

1) Color Range

2) Drawing and Painting Tools

3) Brush Tool

The Brush tool paints brush strokes.

4) Air-Brush Tool

5) Pencil Tool

The Pencil tool paints hard-edged strokes.

6) Eraser Tool

7) PaintBucket Tool

The Paint Bucket tool fills similarly colored areas with the foreground color.

8) Gradient Tool

The Gradient tool creates a gradual blend between multiple colors. You can choose from preset gradient fills or create your own.

9) Smudge Tool

The tool picks up color where the stroke begins and pushes it in the direction you drag.

10) Define Brush

11) Load Brush

12) Create a new Layer

13) Delete Layer

Layers

Layers allow you to work on one element of an image without disturbing the others. Think of layers as sheets of acetate stacked one on top of the other.

1) Rename a Layer

As you add layers to an image, it’s helpful to give them names that reflect their content. Descriptive names make layers easy to identify in the palette.

2) Position the Layers

3) Layer Opacity

A layer’s opacity determines to what degree it obscures or reveals the layer beneath it. A layer with 1% opacity appears nearly transparent, whereas one with 100% opacity appears completely opaque.

4) Draging Layer

5) Link Layers

6) Invisible Layers

7) Merge visible layers

Merge - When you have finalized the content of layers, you can merge them to create partial versions of your composite image

8) Flatten image.

Flattening reduces file size by merging all visible layers into the background and discarding hidden layers.

9) Edit Gradient colors

10) Swatches Palette

The Swatches palette stores colors that you need to use often.

11) Eraser Tool.

Image and Text Editing.

1) Image Size

* Wireframe Wireframe —

displays simple wireframe in addition to intermediate blend shapes.

2) Different Modes for filling colors

* Color Mode

* Multiply Mode

* Screen Mode

* Opacity of color

* Save selection

* Load selection

* Fill gradient

* Merge Down

* Strokes/outlines

* Rasterize the shapes

* Canvas Size

* Type Tool

* Vertical Type Tool

* Type Mask Tool

* Adjustments - Brightness/contrast

An adjustment layer applies color and tonal adjustments to your image without permanently changing pixel values

Channel Palette and Mask Mode options

The Channels palette lets you create and manage channels. The palette lists all channels in the image—composite channel first (for RGB, CMYK, and Lab images).

1) Standard Mode

2) Quick Mask Mode

Quick Mask mode Lets you edit any selection as a mask.

3) Channel Palette

4) Load a channel as a selection

5) Adjustments

Auto levels

6) Inverse Selection

7) Filters

Artistic - Colored Pencil

Feathers

1) Feathers

2) Add Revelal Selection

3) Rulers

4) Clipping Mask

5) Adjustment - Hue/Saturation

6) Color Balance

The Color Balance command changes the overall mixture of colors in an image for generalized color correction.

Drawing & Editing Paths

1) Path

2) Pen tool

The Pen tool creates straight lines and smooth flowing curves.

3) Filter - Neon Glow

Neon Glow Adds various types of glows to the objects in an image. This filter is useful for colorizing an image while softening its look.

Clonme Stamp

The Clone Stamp tool takes a sample of an image, which you can then apply over another image or part of the same image.

Adjustment - Replace color

The Replace Color command lets you create a mask to select specific colors in an image and then replace those colors.

 

3D - STUDIO MAX

Create stunning 3D in less time with Autodesk 3ds Max software. This full-featured 3D modeling, animation, and rendering solution is used to produce top-selling games and award-winning film and video content. It’s a tool of choice for quickly generating realistic characters, seamless CG effects, jaw-dropping games, and top-quality film and television content. Enhanced toolsets enable you to create your 3D environment the way you want, manage complex scenes, and take advantage of improved software interoperability and pipeline-integration support.

 

Salient Features

- Mechanical 3D Modeling and Rendering.

- Architectural drawings and layouts of all kinds.

- Interior design and facility planning.

- Line drawings for the fine arts.

- Using 3D-Studio Max, is an important part of communicating with the drawing

community.

- Achieve impressive presentations by simply souping up your 2D drawings and

presenting them in dynamic views.

- Gain a competitive edge by taking the time to build full 3D drawings.

- A new paradigm for Design Visualization.

- 3D Studio Max is much more than just a form creation tool.

- 3D Studio Max software gives you the freedom to experiment and race ahead with

your ideas and Imaginations.

- Photographic & natural backgrounds made by yourself to create extraordinary

environment

- The Special effects & extra lighting effects to make the environment much more

vibrant.

- Integrated Keyframe Animation. Subtle Visual Effects - Visual effects are available

fog, atmospheric effects, volumetric lighting and the effect of fire to help make,

your Project Powerful and Natural.

- Powerful Materials Editor - Simple materials with full control of color, textures

shininess, strength of shininess, self-illumination and opacity are built-in.

Rich Lighting Tools - Quick, precise control of lighting effects.

- Nondestructive Booleans and Lofts Merging outer Scenes or Film Clips with the

Project made in 3D Studio Max.

- Completely Redesigned Documentation and Tutorials.

- Auto Back Light - Automatically position the sun for any day of the year, any time

of day, any position on the earth, or any angle true north relative to your model.

 

Application

- Create 3D Models and Render them into Images or Movie Clips.

- With Autodesk 3D Studio Max, you can create High resolution, True-colour Image files in Industry standard file formats for Corporate Presentations, Broadcast Graphics, Interior designing, Walk-through Views, Design & Development.

- Enhance the look of your interiors with special effects.

- Give a Realistic look to your interiors as well as to your Architectural Designs.

 

Syllabus

Introduction to 3D Studio Max

- Salients features and applications

- Orthographic and Perspective view

Toolbar & Menubar

- Learning the main toolbar

- Using the Command Panel

- Using the Function Panels

- Using Additional Interface Controls

- Using the Time Controls

- Learning from the Status Bar and the Prompt Line

- Interacting with the Interface

- Using the Asset Manager Utility

- Using the Pull-Down Menus

- File Menu

- Displaying Scene Information

- Viewing Files

- The Edit Menu and Tools Menu

- The Group Menu and Views Menu

- The Rendering Menu and the Track View Menu

- Using the Tab Panel

Working with Primitive Objects

- Using Keyboard Entry for Precise Dimensions

- Altering Object Parameters

- Primitive Object types

- Extended Primitives

Spline Shapes

- Drawing in 2D

- Understanding Spline Primitive

- Making Splines Renderable

- Editing Vertices, Segments, Spline Subobject

- Controlling Spline Geometry

Creating Patches

- Introducing Patch Grids

- Editing Patches

- Converting to an Editable Patch

- Editing Patch Sub-Objects and Modifying Patches

NURBS

- Understanding NURBS Curves and Surfaces

- Creating and Editing NURBS

Modifying Objects

- Using the Modify Panel

- Modifying Object Parameters

- Exploring Mofifier Types

- Working with the Modifier Stack

- Copying Modifiers

- Collapsing the stack

- Modifying Subobjects

Meshes

- Parametric versus Non-Parametric

- Creating an editable Mesh Object

- Editing a Mesh Object

- Editing Vertices and Edges

- Editing Face, Polygon and Element Sub-Objects

- Modifying Meshes

Loft Objects

- Creating a Loft Object

- Using the Get Shape and Get Path Buttons

- Controlling Loft Parameters and setting Skin Parameters

- Using Deformations

- Modifying Loft Subobjects

Compound Objects

- Understanding Compound Object types

- Modeling with Boolean Objects

- Morphing Objects

- Creating different Objects

Exploring the Material Editor

- Understanding Material properties

- Working with the Material Editor

- Using the Sample Slots

- Applying and using Standard Materials

- Extended Parameters

- Dynamic Properties

- Using different Materials

Using Material Maps

- Understanding Maps and Material Map Types

- Common Parameters

- 2D Maps

- Compositors and Color Modifiers

- Reflection and Refraction

- The Maps Rollout

- Creating new materials, Animating materials and applying multiple materials

Lights

- Basics of Lighting

- Understanding Light types

- Viewing a scene from a light

- Altering Light Parameters

- Lighting special effects

- Using Volume lights, Projector Maps and Raytraced Shadows

Cameras

- Understanding Cameras

- Creating Camera Object and a Camera View

- Camera Viewport Controls

- Setting Camera Parameters

- Aiming a Camera

Particle Systems

- Understanding the Various Particle Systems

- Creating a Particle System

- Setting Particle Parameters

- Using Particle Parameter Systems

Using Space Warps

- Creating and Binding Space Warps

- Space Warp Types

- Partlicles and Dynamics

Animation Basics

- Using the animate button

- Working with keys

- Controlling time

- Using the Motion Command Panel

- Animating Objects

Working with the Track View

- Track View modes

- Working with keys

- Using Visibility Tracks and the Level of Detail Utility

- Editing Time

- Working with Curves and Tangents

- Filtering Tracks

- Working with Controllers

- Synchronising to a Sound Track

Working with Backgrounds, Environments and Atmospheric Effects

- Creating an Environment and defining the Rendered Environment

- Using Atmospheric Apparatus Gizmos

- Creating Atmospheric Effects

Setting Rendering Parameters

- Understanding MAX Renderers

- Working with Previews

- Render Parameters

- Scanline A-Buffer Renderer

- Rendering preferences and Render types

Using the Video Post Interface

- Understanding Post-Production

- Using Video Post Dialog Box

- Adding, Editing and using Events

- Working with Ranges and Lens Effects Filters

 

Character Studio & Modelling

Character Studio is the latest release of the powerful extension to 3ds Max the world's best-selling professional 3D animation and modelling solution. Character Studio 3 provides more ways to build and refine characters than any other product, including groundbreaking new tools for creating crowds. Now you can quickly animate a school of fish, a swarm of bees, or collection of humanoid characters.

 

Salient Features

- Can retain total control over how each individual of a crowd interacts with its fellow creatures, the terrain, any dangers or opportunities in the environment.

- Physique is an incredibly fast skinning system, allowing you to create flesh around the biped bones amazingly quickly.

- Provides a uniquely rich palette of tools for motion capture, free-form animation and footstep animation.

- Provides a high quality, cost-effective way to populate your 3ds Max worlds with characters that walk, run, jump, and move with incredible personality.

- Inverse Kinematic pivot points for smooth, natural hand and foot movements.

- An interactive skinning system Powerful new Motion Flow Editor features for accelerating non-linear animations.

 

Applications

- Biped (Character Animation).
- Morphing.
- Flex.
- Special Effects.Titling.
- Bones.
- Inverse kinematic.

 

Syllabus

Introduction to Broadcast Standard Processes and Tools

- Broadcast & Film Technical Specifications s

Advanced Character Movement

- Models

- Expressions

- Dialogue

- Timing

Advanced 3D Character Modeling

- 3D Character Modeling

- Skeletons

- File Menu

- Envelopes

- Deforming Objects

- Optimizing Models

- Extended Primitives

Defining Textures and Materials

- 2D Textures

- 3D Textures

- Atmosphere

- Color Palette

Advanced 3D Character Animation

- Animation Controls

- Plotting Animations

- Deformation

- Constraining Animations

- Facial Animation

- Editing Patch Sub-Objects and Modifying Patches

Refinement Cycle

- Test Render

- Inspection

- Improvement

- Camera

- Lighting

- Posing

- Expressions

- Lip Sync

- FX

- Workaround

- Creating and Editing NURBS

 

MAYA

Maya is the world's most powerful 3D animation and visual effects software for the film, video, broadcast, game development, interactive, and location based entertainment markets.

Maya Basics

Maya Modelling

- Creating primitive objects

- Moving Objects in the 3D Space

- Maya View Tools

- Layouts, Saved Layouts

- Channel Box and Manipulators

- Grouping and Parenting

- Spline Modelling

  • About Nurbs (Non-uniform rational B-spline)

  • Creating Curve and Surfaces

  • Attaching and closing Surfaces

  • Duplicating curves

  • Lofting and revolving surfaces

- Procedural Modeling

- Create complex objects scenes using scripts as an alternative to GUI – based tools

Invigorator

- Fast work of importing Adobe Illustrator files into Maya for text and Logo treatments.

Rendering Overview

- What is rendering

- How Maya renders

  • Shader Networks

  • Shading Groups

  • Materials

  • Lights

  • Maya architecture

  • Nodes and Attributes

  • Hyper Graph

  • IPR (Interactive Photo realistic Rendering)

Lighting

- Type of lights – usage of each, techniques for each

- Light Linking

  • New linking to Objects (and sets) workflow

  • Reason for light linking – matching live footage lighting

  • Light attributes – What you’re adjusting and why – show manipulators

  • Light Fog

  • Intensity Curves

Shadows

- Depth map

  • What

  • When and Why to use

  • Reuse / Share depth maps

- Ray traced

  • What, When and why to use

- Shadow Techniques (For realism and Optimization)

  • Adding hard or soft shadows to a scene

  • Shafts of Light – light fog

- Trouble – shooting section for shadow problems

Motion Blur

OptiFX Techniques and Tips

- Occlusion – as applies to light glow

- Auto – exposure – as applies to Shader Glow

Rendering Performance

- Selective Ray tracing

- Multithreaded tile – based batch renderer concepts

- Renderer

General Animation

- Powerful Keyframing Tools

  • Keyframing

  • First Cut, copy and paste of animated objects in the timeline

  • Animation playblast for rapid review of complex scenes

- Path Animation

  • Animate an object along a curve or surface Edit path or other animation

  • parameters during playback;

- Set Driven Key

  • Establish Relationships where one action automatically drives another

- Dope sheet

  • Rapid and intuitive global editing of keyframe timing

- Channel Box

  • Quickly edit an Object’s attributes, one or more fields at a time

- Graph Editor

  • Precise Controlling on animated parameter changes over time

Generalized Constraints

- Comprehensive assortment of constraints

Maya Fusion LE

- For image file translations, and getting content to and from videotape

Organic Modeling

- Rebuilding surfaces

- Editing Control Vertices (CV)

- NURBS Boolean

  • Apply subtraction, intersect and union Operations across multiple NURBS surfaces

- Round

  • Create rounded bevels of constant radius on any NURBS object

- Surface Offset

  • ~ Create new surfaces, offset from original specific value.

  • Working with trimmed or untrimmed surfaces

- Enhanced Extrude

  • Scale and Rotation Control for extruding a curve along a path

- Square

  • Create NURBS from up to 4 curves

- Global Stitching

  • Stitching multiple adjoining surfaces together with full continuity

- Subdivision of Surfaces

Maya Artisan

- Artisan’s natural brush interface to interactivity sculpt and Paint attributes on polygons and NURBS or add objects to surfaces

Dependency Graph

- Nodes, Attributes

- Connections

- Hierarchies and Dependencies

- Shading group nodes

Deformation Tools

- Lattices

- Sculpt Object

- Wires

Dynamics

- Rigid Body Dynamics

  • Realistic high speed simulation of multiple rigid objects

  • Dynamic Constraints such as nails, hinges, barriers, pins and springs

- Soft Body Dynamics

  • Simulation of flexible objects

  • Creation of secondary motion effects like muscle jiggles, floppy hats etc

  • Powerful Spring architecture

- Extensible Integrated Particle System

  • Powerful integrated particle system with expression based control over particle attributes, motion and dynamics

  • Rotation, scaling, translation or parenting

  • Manipulating particle, fields and emitters

  • Textured control of particle emission

  • Geometry instancing on single or cycling geometry onto any particle

- Particle collision

  • Particle Time Control

  • Precise keyframe control by adjusting the base timing for each individual particle object effect

- Fields

  • Applying fields like gravity, vortex, air, turbulance etc.

  • Custom fields via extensive dynamics API

- ClipFX

  • Library of ready – made effects like fire, curve and surface flow, shatter, fireworks and lighting

Software Particle Rendering

Hardware Rendering

Maya Paint Effects using 3D studio Paint

- Powerful Painting Techniques

  • Create jungles of trees and plants

  • Flowing hair

  • Flickering flames

  • And many more

    - Paint Effects brushes

  • Natural Media Brushes

  • Effects Brushes

  • Brush Attributes

  • Rendering Paint Effects

Character Animation

- Pose Based Characters

- Skeletons and Inverse Kinematics (IK)

- Skinning

- Advance Layered Deformations

- Integrated sound Synchronization

- Integrated Motion Capture Concepts

Maya Cloth

- Create any Fashion in any Fabric

- Animate any Fabric object

- Unique Solver

- Integration with Maya

Maya Fur

- Artisan User Interface

  • Using Artisan to paint fur

  • Using the Artisan brush to comb the hair

- Multiple Fur Type

  • Using Multiple fur types

  • Assigning Attributes to fur

  • Applying Texture on the fur

- Animating Fur

- Fur Rendering

Match Moving Using Maya Live

- Match 3D Elements with Live action shots

  • Extract an exact duplicate of the original camera from live action footage to precisely match the original motion and seamlessly blend live action and CG

elements

  • Camera movement support

- 2D tracking

  • Tolerant of noisy tracking observations

  • Bi-directional tracking

- Different Solvers for different Problems

  • Interactive root frame solver for complete interaction with the camera extraction process

  • Automated comprehensive solver with exclusive Inverse Computer Graphics

- Reconstructing Live action elements as 3D Geometry

  • Placing Maya 3D Locators in the 3D positions to easily constructing scene geometry and precisely position 3D objects relative to the live action scene.

Maya Advanced

Maya Modelling

- Creating primitive objects

- Moving Objects in the 3D Space

- Maya View Tools

- Layouts, Saved Layouts

- Channel Box and Manipulators

- Grouping and Parenting

- Spline Modelling

  • About Nurbs (Non-uniform rational B-spline)

  • Creating Curve and Surfaces

  • Attaching and closing Surfaces

  • Duplicating curves

  • Lofting and revolving surfaces

- Procedural Modeling

- Create complex objects scenes using scripts as an alternative to GUI – based tools

Invigorator

- Fast work of importing Adobe Illustrator files into Maya for text and Logo treatments.

Rendering Overview

- What is rendering

- How Maya renders

  • Shader Networks

  • Shading Groups

  • Materials

  • Lights

  • Maya architecture

  • Nodes and Attributes

  • Hyper Graph

  • IPR (Interactive Photo realistic Rendering)

Lighting

- Type of lights – usage of each, techniques for each

- Light Linking

  • New linking to Objects (and sets) workflow

  • Reason for light linking – matching live footage lighting

  • Light attributes – What you’re adjusting and why – show manipulators

  • Light Fog

  • Intensity Curves

Shadows

- Depth map

  • What

  • When and Why to use

  • Reuse / Share depth maps

- Ray traced

  • What, When and why to use

- Shadow Techniques (For realism and Optimization)

  • Adding hard or soft shadows to a scene

  • Shafts of Light – light fog

- Trouble – shooting section for shadow problems

Motion Blur

OptiFX Techniques and Tips

- Occlusion – as applies to light glow

- Auto – exposure – as applies to Shader Glow

Rendering Performance

- Selective Ray tracing

- Multithreaded tile – based batch renderer concepts

- Renderer

General Animation

- Powerful Keyframing Tools

  • Keyframing

  • First Cut, copy and paste of animated objects in the timeline

  • Animation playblast for rapid review of complex scenes

- Path Animation

  • Animate an object along a curve or surface Edit path or other animation

  • parameters during playback;

- Set Driven Key

  • Establish Relationships where one action automatically drives another

- Dope sheet

  • Rapid and intuitive global editing of keyframe timing

- Channel Box

  • Quickly edit an Object’s attributes, one or more fields at a time

- Graph Editor

  • Precise Controlling on animated parameter changes over time

Generalized Constraints

- Comprehensive assortment of constraints

Maya Fusion LE

- For image file translations, and getting content to and from videotape

Organic Modeling

- Rebuilding surfaces

- Editing Control Vertices (CV)

- NURBS Boolean

  • Apply subtraction, intersect and union Operations across multiple NURBS surfaces

- Round

  • Create rounded bevels of constant radius on any NURBS object

- Surface Offset

  • ~ Create new surfaces, offset from original specific value.

  • Working with trimmed or untrimmed surfaces

- Enhanced Extrude

  • Scale and Rotation Control for extruding a curve along a path

- Square

  • Create NURBS from up to 4 curves

- Global Stitching

  • Stitching multiple adjoining surfaces together with full continuity

- Subdivision of Surfaces

Maya Artisan

- Artisan’s natural brush interface to interactivity sculpt and Paint attributes on polygons and NURBS or add objects to surfaces

Dependency Graph

- Nodes, Attributes

- Connections

- Hierarchies and Dependencies

- Shading group nodes

Deformation Tools

- Lattices

- Sculpt Object

- Wires

Dynamics

- Rigid Body Dynamics

  • Realistic high speed simulation of multiple rigid objects

  • Dynamic Constraints such as nails, hinges, barriers, pins and springs

- Soft Body Dynamics

  • Simulation of flexible objects

  • Creation of secondary motion effects like muscle jiggles, floppy hats etc

  • Powerful Spring architecture

- Extensible Integrated Particle System

  • Powerful integrated particle system with expression based control over particle attributes, motion and dynamics

  • Rotation, scaling, translation or parenting

  • Manipulating particle, fields and emitters

  • Textured control of particle emission

  • Geometry instancing on single or cycling geometry onto any particle

- Particle collision

  • Particle Time Control

  • Precise keyframe control by adjusting the base timing for each individual particle object effect

- Fields

  • Applying fields like gravity, vortex, air, turbulance etc.

  • Custom fields via extensive dynamics API

- ClipFX

  • Library of ready – made effects like fire, curve and surface flow, shatter, fireworks and lighting

Software Particle Rendering

Hardware Rendering

Maya Paint Effects using 3D studio Paint

- Powerful Painting Techniques

  • Create jungles of trees and plants

  • Flowing hair

  • Flickering flames

  • And many more

    - Paint Effects brushes

  • Natural Media Brushes

  • Effects Brushes

  • Brush Attributes

  • Rendering Paint Effects

Character Animation

- Pose Based Characters

- Skeletons and Inverse Kinematics (IK)

- Skinning

- Advance Layered Deformations

- Integrated sound Synchronization

- Integrated Motion Capture Concepts

Maya Cloth

- Create any Fashion in any Fabric

- Animate any Fabric object

- Unique Solver

- Integration with Maya

Maya Fur

- Artisan User Interface

  • Using Artisan to paint fur

  • Using the Artisan brush to comb the hair

- Multiple Fur Type

  • Using Multiple fur types

  • Assigning Attributes to fur

  • Applying Texture on the fur

- Animating Fur

- Fur Rendering

Match Moving Using Maya Live

- Match 3D Elements with Live action shots

  • Extract an exact duplicate of the original camera from live action footage to precisely match the original motion and seamlessly blend live action and CG

elements

  • Camera movement support

- 2D tracking

  • Tolerant of noisy tracking observations

  • Bi-directional tracking

- Different Solvers for different Problems

  • Interactive root frame solver for complete interaction with the camera extraction process

  • Automated comprehensive solver with exclusive Inverse Computer Graphics

- Reconstructing Live action elements as 3D Geometry

  • Placing Maya 3D Locators in the 3D positions to easily constructing scene geometry and precisely position 3D objects relative to the live action scene.


Course Schedule & Price
Classroom - Regular
When Duration Where Remarks Price
Not Specified 350 Sessions
All Venues 1 session is of 1hr. INR 52,500
Per Course
(Taxes As Applicable)

Venues (Locations)
Mumbai, Warden Road (Head Office):- Chinoy Mansion, First Floor, Block #2 Opp. St.Stephen's Church Warden Road, Mumbai - 400036, Maharashtra, India


Mumbai, Bandra West (Branch):- 1st Floor. O'Priya Building, Near Mehboob Studio Peter Dias Road Bandra West, Mumbai - 400050, Maharashtra, India


Mumbai, Andheri West (Branch):- Wembley Society, Shop No 3 Shastri Nagar, Lane no2, Lokhandwala Andheri West, Mumbai - 400053, Maharashtra, India


About Course Provider

Compufield Computer Institute


COMPUFIELD® Computer Institute was started in 1985 by Mr. M. E. Khairaz to impart training in Internet, Digital Art, Multimedia, Software and Network Engineering. Today we offer many different courses covering the latest and most widely used software worldwide.

  • Creative courses, Designing and Digital Video courses

  • Multimedia and Internet courses

  • Programming courses

  • Network Engineering, MCSE, CCNA, CCNP

  • Office Automation & Financial Application

  • Kids courses

 

Our Training

  • Our courses are upgraded frequently to meet the ever changing standards of the Industry.

  • Our Students design galleries substantiate our claim of providing our students a creative and informative learning environment directed at all round growth.

  • Our faculty are highly experienced in the respective software and help the students in the best possible manner.

  • We have state of the art Hardware and Software facilities.

  • We offer Crash courses of 6-10 hours per day to students who wish to complete their learning in a short period.

  • Professional Job Assignments and Tutorials have been devised to help students practically apply what they learn.

  • After successful completion of the course, job assistance is provided by us.;

 

We offer a unique style of learning -

  • One computer : One student : One Instructor

  • Maximum Instructor to Student Ratio 1:4

  • Sessions : Each session will be of 1 hour

  • Fees is for one course and it includes instructions, practicals,practice, project, preparation for exam (if any)

  • Overseas / local Students take 5 to 10 hours per day to complete their courses earlier.

  • The timing can be fixed based on our mutual convenience,
    between 9.00 a.m. to 7.00 p.m.

  • Course duration in working days = Total sessions divided by number of sessions (hours) per day.

  • No extra charges/refund for more/less time taken to complete the course.

  • Lodging, boarding and travelling not included in the fees.

  • Management has full right to change courses, contents, tuition fees without prior notice.

 



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