Medium of instruction: | English |
Covering Topics:
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3D Studio Max
3D - STUDIO MAX
Create stunning 3D in less time with Autodesk 3ds Max software. This full-featured 3D modeling, animation, and rendering solution is used to produce top-selling games and award-winning film and video content. It’s a tool of choice for quickly generating realistic characters, seamless CG effects, jaw-dropping games, and top-quality film and television content. Enhanced toolsets enable you to create your 3D environment the way you want, manage complex scenes, and take advantage of improved software interoperability and pipeline-integration support.
Salient Features
- Mechanical 3D Modeling and Rendering.
- Architectural drawings and layouts of all kinds.
- Interior design and facility planning.
- Line drawings for the fine arts.
- Using 3D-Studio Max, is an important part of communicating with the drawing
community.
- Achieve impressive presentations by simply souping up your 2D drawings and
presenting them in dynamic views.
- Gain a competitive edge by taking the time to build full 3D drawings.
- A new paradigm for Design Visualization.
- 3D Studio Max is much more than just a form creation tool.
- 3D Studio Max software gives you the freedom to experiment and race ahead with
your ideas and Imaginations.
- Photographic & natural backgrounds made by yourself to create extraordinary
environment
- The Special effects & extra lighting effects to make the environment much more
vibrant.
- Integrated Keyframe Animation. Subtle Visual Effects - Visual effects are available
fog, atmospheric effects, volumetric lighting and the effect of fire to help make,
your Project Powerful and Natural.
- Powerful Materials Editor - Simple materials with full control of color, textures
shininess, strength of shininess, self-illumination and opacity are built-in.
Rich Lighting Tools - Quick, precise control of lighting effects.
- Nondestructive Booleans and Lofts Merging outer Scenes or Film Clips with the
Project made in 3D Studio Max.
- Completely Redesigned Documentation and Tutorials.
- Auto Back Light - Automatically position the sun for any day of the year, any time
of day, any position on the earth, or any angle true north relative to your model.
Application
- Create 3D Models and Render them into Images or Movie Clips.
- With Autodesk 3D Studio Max, you can create High resolution, True-colour Image files in Industry standard file formats for Corporate Presentations, Broadcast Graphics, Interior designing, Walk-through Views, Design & Development.
- Enhance the look of your interiors with special effects.
- Give a Realistic look to your interiors as well as to your Architectural Designs.
Syllabus
Introduction to 3D Studio Max
- Salients features and applications
- Orthographic and Perspective view
Toolbar & Menubar
- Learning the main toolbar
- Using the Command Panel
- Using the Function Panels
- Using Additional Interface Controls
- Using the Time Controls
- Learning from the Status Bar and the Prompt Line
- Interacting with the Interface
- Using the Asset Manager Utility
- Using the Pull-Down Menus
- File Menu
- Displaying Scene Information
- Viewing Files
- The Edit Menu and Tools Menu
- The Group Menu and Views Menu
- The Rendering Menu and the Track View Menu
- Using the Tab Panel
Working with Primitive Objects
- Using Keyboard Entry for Precise Dimensions
- Altering Object Parameters
- Primitive Object types
- Extended Primitives
Spline Shapes
- Drawing in 2D
- Understanding Spline Primitive
- Making Splines Renderable
- Editing Vertices, Segments, Spline Subobject
- Controlling Spline Geometry
Creating Patches
- Introducing Patch Grids
- Editing Patches
- Converting to an Editable Patch
- Editing Patch Sub-Objects and Modifying Patches
NURBS
- Understanding NURBS Curves and Surfaces
- Creating and Editing NURBS
Modifying Objects
- Using the Modify Panel
- Modifying Object Parameters
- Exploring Mofifier Types
- Working with the Modifier Stack
- Copying Modifiers
- Collapsing the stack
- Modifying Subobjects
Meshes
- Parametric versus Non-Parametric
- Creating an editable Mesh Object
- Editing a Mesh Object
- Editing Vertices and Edges
- Editing Face, Polygon and Element Sub-Objects
- Modifying Meshes
Loft Objects
- Creating a Loft Object
- Using the Get Shape and Get Path Buttons
- Controlling Loft Parameters and setting Skin Parameters
- Using Deformations
- Modifying Loft Subobjects
Compound Objects
- Understanding Compound Object types
- Modeling with Boolean Objects
- Morphing Objects
- Creating different Objects
Exploring the Material Editor
- Understanding Material properties
- Working with the Material Editor
- Using the Sample Slots
- Applying and using Standard Materials
- Extended Parameters
- Dynamic Properties
- Using different Materials
Using Material Maps
- Understanding Maps and Material Map Types
- Common Parameters
- 2D Maps
- Compositors and Color Modifiers
- Reflection and Refraction
- The Maps Rollout
- Creating new materials, Animating materials and applying multiple materials
Lights
- Basics of Lighting
- Understanding Light types
- Viewing a scene from a light
- Altering Light Parameters
- Lighting special effects
- Using Volume lights, Projector Maps and Raytraced Shadows
Cameras
- Understanding Cameras
- Creating Camera Object and a Camera View
- Camera Viewport Controls
- Setting Camera Parameters
- Aiming a Camera
Particle Systems
- Understanding the Various Particle Systems
- Creating a Particle System
- Setting Particle Parameters
- Using Particle Parameter Systems
Using Space Warps
- Creating and Binding Space Warps
- Space Warp Types
- Partlicles and Dynamics
Animation Basics
- Using the animate button
- Working with keys
- Controlling time
- Using the Motion Command Panel
- Animating Objects
Working with the Track View
- Track View modes
- Working with keys
- Using Visibility Tracks and the Level of Detail Utility
- Editing Time
- Working with Curves and Tangents
- Filtering Tracks
- Working with Controllers
- Synchronising to a Sound Track
Working with Backgrounds, Environments and Atmospheric Effects
- Creating an Environment and defining the Rendered Environment
- Using Atmospheric Apparatus Gizmos
- Creating Atmospheric Effects
Setting Rendering Parameters
- Understanding MAX Renderers
- Working with Previews
- Render Parameters
- Scanline A-Buffer Renderer
- Rendering preferences and Render types
Using the Video Post Interface
- Understanding Post-Production
- Using Video Post Dialog Box
- Adding, Editing and using Events
- Working with Ranges and Lens Effects Filters
Classroom - Regular | ||||
When | Duration | Where | Remarks | Price |
Not Specified |
100 Sessions |
All Venues | 1 session is of 1hr. |
INR 12,900 Per Course (Taxes As Applicable) |
Mumbai, Bandra West (Branch):- 1st Floor. O'Priya Building, Near Mehboob Studio Peter Dias Road Bandra West, Mumbai - 400050, Maharashtra, India
Mumbai, Andheri West (Branch):- Wembley Society, Shop No 3 Shastri Nagar, Lane no2, Lokhandwala Andheri West, Mumbai - 400053, Maharashtra, India
Compufield Computer Institute
COMPUFIELD® Computer Institute was started in 1985 by Mr. M. E. Khairaz to impart training in Internet, Digital Art, Multimedia, Software and Network Engineering. Today we offer many different courses covering the latest and most widely used software worldwide.
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Creative courses, Designing and Digital Video courses
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Multimedia and Internet courses
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Programming courses
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Network Engineering, MCSE, CCNA, CCNP
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Office Automation & Financial Application
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Kids courses
Our Training
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Our courses are upgraded frequently to meet the ever changing standards of the Industry.
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Our Students design galleries substantiate our claim of providing our students a creative and informative learning environment directed at all round growth.
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Our faculty are highly experienced in the respective software and help the students in the best possible manner.
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We have state of the art Hardware and Software facilities.
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We offer Crash courses of 6-10 hours per day to students who wish to complete their learning in a short period.
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Professional Job Assignments and Tutorials have been devised to help students practically apply what they learn.
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After successful completion of the course, job assistance is provided by us.;
We offer a unique style of learning -
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One computer : One student : One Instructor
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Maximum Instructor to Student Ratio 1:4
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Sessions : Each session will be of 1 hour
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Fees is for one course and it includes instructions, practicals,practice, project, preparation for exam (if any)
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Overseas / local Students take 5 to 10 hours per day to complete their courses earlier.
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The timing can be fixed based on our mutual convenience,
between 9.00 a.m. to 7.00 p.m. -
Course duration in working days = Total sessions divided by number of sessions (hours) per day.
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No extra charges/refund for more/less time taken to complete the course.
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Lodging, boarding and travelling not included in the fees.
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Management has full right to change courses, contents, tuition fees without prior notice.