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MAYA


Compufield Computer Institute
Diploma

by Compufield Computer Institute


Mumbai
Starting from:
INR 31,000
Per Course
(Taxes As Applicable)
Request Info
Subjects Covered & Categories
Learn: Maya 3D Animation

Category: Graphics, Animation and Multimedia


Basic Details
Medium of instruction:English
Overview, Content & Syllabus

Covering Topics:

  • Maya

 

MAYA

Autodesk Maya 3D modeling, animation, rendering, and visual effects software offers artists an end-to-end creative workflow. Autodesk Maya software is the first release to unify the Autodesk Maya Complete 2009 and Autodesk Maya Unlimited 2009 feature sets, advanced matchmoving capabilities, and high dynamic range compositing into a single affordable package. Also included for a complete CG workflow are 5 additional mental ray for Maya batch rendering nodes and the Autodesk Backburner network render queue manager.

 

Salient Features

* Autodesk Maya 2009 software delivers a significantly streamlined poly modeling workflow

* A powerful new animation layering paradigm in Maya 2009 built on technology from Autodesk MotionBuilder software, gives you more flexibility as you non-destructively create and edit animation

* Maya 2009 includes tools developed specifically for the creation of stereoscopic content. In this video we’ll introduce you to the in-viewport stereoscopic viewer and the default stereo camera rig

* This new Maya Unlimited toolset gives you a precise, efficient workflow for simulating a wide range of complex effects including liquids, clouds, smoke, spray and dust

* Maya 2009 provides new and enhanced tools for both the high-level manipulation and component-level editing of polygon models

 

Application

- Create 3D Models and Render them into Images or Movie Clips.

- Create Films

- Create Video

- Broadcast Movies and Special effects

- Character Animations

- Game Development

- Interactive Multimedia presentations for Local National and International markets.

 

Syllabus

Maya Modelling

- Creating primitive objects

- Moving Objects in the 3D Space

- Maya View Tools

- Layouts, Saved Layouts

- Channel Box and Manipulators

- Grouping and Parenting

- Spline Modelling

  • About Nurbs (Non-uniform rational B-spline)

  • Creating Curve and Surfaces

  • Attaching and closing Surfaces

  • Duplicating curves

  • Lofting and revolving surfaces

- Procedural Modeling

- Create complex objects scenes using scripts as an alternative to GUI – based tools

Invigorator

- Fast work of importing Adobe Illustrator files into Maya for text and Logo treatments.

Rendering Overview

- What is rendering

- How Maya renders

  • Shader Networks

  • Shading Groups

  • Materials

  • Lights

  • Maya architecture

  • Nodes and Attributes

  • Hyper Graph

  • IPR (Interactive Photo realistic Rendering)

Lighting

- Type of lights – usage of each, techniques for each

- Light Linking

  • New linking to Objects (and sets) workflow

  • Reason for light linking – matching live footage lighting

  • Light attributes – What you’re adjusting and why – show manipulators

  • Light Fog

  • Intensity Curves

Shadows

- Depth map

  • What

  • When and Why to use

  • Reuse / Share depth maps

- Ray traced

  • What, When and why to use

- Shadow Techniques (For realism and Optimization)

  • Adding hard or soft shadows to a scene

  • Shafts of Light – light fog

- Trouble – shooting section for shadow problems

Motion Blur

OptiFX Techniques and Tips

- Occlusion – as applies to light glow

- Auto – exposure – as applies to Shader Glow

Rendering Performance

- Selective Ray tracing

- Multithreaded tile – based batch renderer concepts

- Renderer

General Animation

- Powerful Keyframing Tools

  • Keyframing

  • First Cut, copy and paste of animated objects in the timeline

  • Animation playblast for rapid review of complex scenes

- Path Animation

  • Animate an object along a curve or surface Edit path or other animation

  • parameters during playback;

- Set Driven Key

  • Establish Relationships where one action automatically drives another

- Dope sheet

  • Rapid and intuitive global editing of keyframe timing

- Channel Box

  • Quickly edit an Object’s attributes, one or more fields at a time

- Graph Editor

  • Precise Controlling on animated parameter changes over time

Generalized Constraints

- Comprehensive assortment of constraints

Maya Fusion LE

- For image file translations, and getting content to and from videotape

Organic Modeling

- Rebuilding surfaces

- Editing Control Vertices (CV)

- NURBS Boolean

  • Apply subtraction, intersect and union Operations across multiple NURBS surfaces

- Round

  • Create rounded bevels of constant radius on any NURBS object

- Surface Offset

  • ~ Create new surfaces, offset from original specific value.

  • Working with trimmed or untrimmed surfaces

- Enhanced Extrude

  • Scale and Rotation Control for extruding a curve along a path

- Square

  • Create NURBS from up to 4 curves

- Global Stitching

  • Stitching multiple adjoining surfaces together with full continuity

- Subdivision of Surfaces

Maya Artisan

- Artisan’s natural brush interface to interactivity sculpt and Paint attributes on polygons and NURBS or add objects to surfaces

Dependency Graph

- Nodes, Attributes

- Connections

- Hierarchies and Dependencies

- Shading group nodes

Deformation Tools

- Lattices

- Sculpt Object

- Wires

Dynamics

- Rigid Body Dynamics

  • Realistic high speed simulation of multiple rigid objects

  • Dynamic Constraints such as nails, hinges, barriers, pins and springs

- Soft Body Dynamics

  • Simulation of flexible objects

  • Creation of secondary motion effects like muscle jiggles, floppy hats etc

  • Powerful Spring architecture

- Extensible Integrated Particle System

  • Powerful integrated particle system with expression based control over particle attributes, motion and dynamics

  • Rotation, scaling, translation or parenting

  • Manipulating particle, fields and emitters

  • Textured control of particle emission

  • Geometry instancing on single or cycling geometry onto any particle

- Particle collision

  • Particle Time Control

  • Precise keyframe control by adjusting the base timing for each individual particle object effect

- Fields

  • Applying fields like gravity, vortex, air, turbulance etc.

  • Custom fields via extensive dynamics API

- ClipFX

  • Library of ready – made effects like fire, curve and surface flow, shatter, fireworks and lighting

Software Particle Rendering

Hardware Rendering

Maya Paint Effects using 3D studio Paint

- Powerful Painting Techniques

  • Create jungles of trees and plants

  • Flowing hair

  • Flickering flames

  • And many more

    - Paint Effects brushes

  • Natural Media Brushes

  • Effects Brushes

  • Brush Attributes

  • Rendering Paint Effects

Character Animation

- Pose Based Characters

- Skeletons and Inverse Kinematics (IK)

- Skinning

- Advance Layered Deformations

- Integrated sound Synchronization

- Integrated Motion Capture Concepts

Maya Cloth

- Create any Fashion in any Fabric

- Animate any Fabric object

- Unique Solver

- Integration with Maya

Maya Fur

- Artisan User Interface

  • Using Artisan to paint fur

  • Using the Artisan brush to comb the hair

- Multiple Fur Type

  • Using Multiple fur types

  • Assigning Attributes to fur

  • Applying Texture on the fur

- Animating Fur

- Fur Rendering

Match Moving Using Maya Live

- Match 3D Elements with Live action shots

  • Extract an exact duplicate of the original camera from live action footage to precisely match the original motion and seamlessly blend live action and CG

elements

  • Camera movement support

- 2D tracking

  • Tolerant of noisy tracking observations

  • Bi-directional tracking

- Different Solvers for different Problems

  • Interactive root frame solver for complete interaction with the camera extraction process

  • Automated comprehensive solver with exclusive Inverse Computer Graphics

- Reconstructing Live action elements as 3D Geometry

  • Placing Maya 3D Locators in the 3D positions to easily constructing scene geometry and precisely position 3D objects relative to the live action scene.


Course Schedule & Price
Classroom - Regular
When Duration Where Remarks Price
Not Specified 150 Sessions
All Venues 1 session is of 1hr. INR 31,000
Per Course
(Taxes As Applicable)

Venues (Locations)
Mumbai, Warden Road (Head Office):- Chinoy Mansion, First Floor, Block #2 Opp. St.Stephen's Church Warden Road, Mumbai - 400036, Maharashtra, India


Mumbai, Bandra West (Branch):- 1st Floor. O'Priya Building, Near Mehboob Studio Peter Dias Road Bandra West, Mumbai - 400050, Maharashtra, India


Mumbai, Andheri West (Branch):- Wembley Society, Shop No 3 Shastri Nagar, Lane no2, Lokhandwala Andheri West, Mumbai - 400053, Maharashtra, India


About Course Provider

Compufield Computer Institute


COMPUFIELD® Computer Institute was started in 1985 by Mr. M. E. Khairaz to impart training in Internet, Digital Art, Multimedia, Software and Network Engineering. Today we offer many different courses covering the latest and most widely used software worldwide.

  • Creative courses, Designing and Digital Video courses

  • Multimedia and Internet courses

  • Programming courses

  • Network Engineering, MCSE, CCNA, CCNP

  • Office Automation & Financial Application

  • Kids courses

 

Our Training

  • Our courses are upgraded frequently to meet the ever changing standards of the Industry.

  • Our Students design galleries substantiate our claim of providing our students a creative and informative learning environment directed at all round growth.

  • Our faculty are highly experienced in the respective software and help the students in the best possible manner.

  • We have state of the art Hardware and Software facilities.

  • We offer Crash courses of 6-10 hours per day to students who wish to complete their learning in a short period.

  • Professional Job Assignments and Tutorials have been devised to help students practically apply what they learn.

  • After successful completion of the course, job assistance is provided by us.;

 

We offer a unique style of learning -

  • One computer : One student : One Instructor

  • Maximum Instructor to Student Ratio 1:4

  • Sessions : Each session will be of 1 hour

  • Fees is for one course and it includes instructions, practicals,practice, project, preparation for exam (if any)

  • Overseas / local Students take 5 to 10 hours per day to complete their courses earlier.

  • The timing can be fixed based on our mutual convenience,
    between 9.00 a.m. to 7.00 p.m.

  • Course duration in working days = Total sessions divided by number of sessions (hours) per day.

  • No extra charges/refund for more/less time taken to complete the course.

  • Lodging, boarding and travelling not included in the fees.

  • Management has full right to change courses, contents, tuition fees without prior notice.

 



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