Post - Production Master Course
Training/Coaching/Tuition by Animation & Digital Media Education Center
New Delhi
|
Request Info |
| Medium of instruction: | English |
Post - Production Master
Are you exploring a new career in TV, film, video, sound, music, video games or graphic design? Now is the time to get job-oriented training to prepare you to get paid work. Become a highly skilled TV & Film Editor, Audio Engineer, or Motion Graphic Artist in just 12 months.
Post-production is a part of filmmaking process. It occurs in the making of motion pictures, television programs, radio programs, videos, audio recordings, photography and digital art. It is the general term for all stages of production occurring after the actual end of shooting and/or recording.
The ADMEC Multimedia is Delhi's Leading Post Production Institute which provides various courses on post production and film making. The Post Production Master is an advanced level post production course for those students who want to acquire technical, creative and professional practice building blocks for a career in post production and film making. The aim of this post production course is to produce versatile digital artists with a complementary set of traditional and filmmaking skills. In further studies, students will apply their skill-set to a series of new projects of increasing creative and technical complexity, individually and as part of a team. By the end of this training student will have the opportunity to specialize in both post production and film making, resulting in a final project demonstrating their expertise.
Technologies Overview - Module I
Before start teaching about the leading computer applications and their usability in post production, it is important for you to know the basic media elements, reverse engineering, and principles which are majorly used in the poet production industry. Thus, the first module of this post production training comprises the secrets of digital media, conceptual designing and thinking.
In this part of this post production master course you will also learn, how to create all stunning and professional looking still video graphics in Adobe Photoshop and Adobe Illustrator also.
Learning Outcomes
Introduction to Digital Media
What is Digital Media & it’s basics, Principles of Digital Media, Examples of Digital Media, Digital and Analogue, Conversion of Analogue to Digital, Working with Digital Data, Compression in Digital Media, Digital Art and Applications Overview.
Concept and Digital Design
Principles of Design, Introduction to colour theory, Introduction to Graphic Designing, Colour Systems (RGB, Grayscale, CMYK) and File Formats, Graphics for the Video, Creating and Manipulating Bitmap and Vector Images, Creating Backgrounds, Creating Energy Oriented Graphics, Creating Logos and Identities, Collages, Image Editing, DICOM Image Support, Creating Alpha, Exporting Graphics to Video Applications, Scanning, Storing and Transporting Images, Enlargement and Reduction, Resolution, Colour Depth, Image Size and File Size, Palette, Mode and Image Attributes, Transformation of Objects, Reshaping and Applying Effects and Filters, Paths & Type, Masking, Layer Concept, Understanding Colour & Colour Correction, Filters & Texture, Case Studies and Projects.
Pre-Production - Module II
This module comprises all required drawing and painting skills with complete know-how of film production. Drawing and painting provides ground to create block buster VFX or any kinds of editing task. It helps in pre-planning, creating outline, and forwarding concepts to the production team.
Learning Outcomes
Drawing & Painting Lines, Shapes, Colour, Value, Texture, Scale, and Composition, Introduction to Painting, Use of Drawing in Painting, Equipment and Materials, Colour Mixing, Geometry, Matte Painting, Gesture Drawing, Quick Action Drawings, Linear Gesture Drawing, Drawing with Mass, Proportions, Structure, Perspective Drawing, Fundamentals of Perspective, One Point, Two Point, Three Point Perspective, Special Vanishing Points, Mixed Perspective and Ellipses, Creation of basic 3-Dimensional Shapes, Advanced Perspective Concepts, Story Concepts, Preparing Story boards from Screenplay / Script, Converting Drawings into a Physical Model, Techniques of Claymation
Film Production
Shot, Sequence, Scene, Basic Composition, Sizes, Camera Movement, Films, Various Stocks, Magazines, Lab Standard, Lighting Techniques, Use of Shadows, Architectural Lighting & Set Lighting, Comparative Analysis, Compatibility, Documentary Film, Narrative Film, Closed Form Vs Open Form, Principles of Still Camera, Camera Composition, Choice of Lenses, Camera Movement, Staging & Blocking, Rigging and Pre-lighting.
Visual EffectsModule III
Visual effects (commonly shortened to Visual F/X or VFX) are the various processes by which imagery is created and/or manipulated outside the context of a live action shoot. VFX are frequently integral to a movie's story and appeal. VFX are the most noticeable element in films and games. All those eyes catchy shots in Lord of the Ring, Stealth, and Terminator etc have become possible because of visual effects. Digital media has been revolutionized after the incarnation of VFX or motion graphics. Advanced computer applications make easy to accomplish this task, so let us read all about the inherit contents.
Learning Outcomes
Types of Visual Effects, Miniature, Sets and Models, Animatronics, VFX Production Pipeline, Concepts and Methods of 3D Modeling for VFX, Polygon & Surface Editing, Modifying and Deforming Geometry, Set Modeling, Primary and Secondary Props, Creating Texture Maps, Procedural Texturing, Bump mapping, Shaders, Background Texturing, Texturing Animation, Lighting Fundamentals, Light types, Attributes of Light, Lighting objects & Shadows, 3 Point Lighting, Lighting a scene to matching the environment, Set key, Graph Editor, Dope Sheet, Motion Path Animation, Non Linear Deformers, Rigid Body Dynamics, Rigid Body Constraints, Rigid Body Optimizations, Soft Body Dynamics, Introduction to Particles, Particle collisions and collision events, The Flow Effect, The Emit Function, The Particle Instancer, Goals, Particle Rendering, Introduction to Hair, Fur, Cloth and Fluid, Rendering Types and their attributes, Render Management, Multi pass Rendering.
Post Production - Module IV
Post Production provides tools to learn concepts, theories and practices that have become the visual language of our current media form. This section comprises two main techniques of whole film making: Editing of video footages & sounds and compositing. It covers from video and audio basics to advanced compositing techniques. You can read all the details at ease below:
Learning Outcomes
Principles of Digital Video
Video and Audio Compression, Formats and Codecs, Digitising Video, Compatibility of Video Formats with different Computing Platforms, Standard Editorial Procedures including Logging, Syncing and Storage of Materials, Grading Process and the Role of the Colourist, Creative Theories (Production and Reception, Individuals and Audiences)
Editing Principles and Technologies
Picture Edit & Continuity, Picture Edit & Pace, Sound Edit & Clarity, Sound Edit & Creative Sound, Editing Genre– Action, Dialogue, Comedy, Documentary, Imaginative Documentary and Innovation Documentary, Ideas & Sound, Matching Action, Cutting on Movement, Pacing and Rhythm.
interface of a Non Linear Editing Tool, Importing Assembling and Previewing Footage, Basic Editing (Fade-in, Fade-out, Cut to Cut), Adding Transitions, Advanced Editing (2 Point, 3 Point Editing), Editing Audio, Audio Sync, Titling, Combining Images (e.g. Layers, Juxtaposition and Montage, Compositing), Effects (e.g. Keying, Mattes, Filmstrips and Rotoscoping).
Introduction to Compositing
Principles of Compositing, Interface of the Compositing Software, 2D & 3D Interactivity, Applying Operators, Creating Matte for Masking, Paint & Edit, Adding Text, Masking and Shooting Footage, Keying, Time Remapping and Time Stretching, and Tracking.
Digital Compositing
Introduction to Advanced Compositing Tools and its Compatibility to Production, Principles of Compositing and Assembling Visual F/X for Film, Understanding Optical Phenomena (such as Depth of Field), Understanding Lighting, Basic Exposure Matching, Color Correction and Color Matching, Wire and Rig Removal, Ramping - Time Stretches and Time Squeeze, Procedural Extraction of Masks from Blue and Green Screen Footage, Rotoscoping, Masking and Chroma-Keying, RotoSplines and Compositing Using Radioscopy, Matte Adjustment and Manipulation, CG Compositing, Particles & Filters, 3D Camera & Lights, Nesting, Compositing Multi pass Rendering.
Areas of Study Include
-
Adobe Photoshop
-
Adobe Illustrator
-
Adobe After Effects
-
Adobe Premier Pro
-
Adobe Audition
-
Adobe Media Encoder
-
Adobe Bridge
-
Autodesk 3Ds Max
-
Apple Final Cut Pro X
-
Apple Motion
-
Apple Compressor
-
Eyeon Fusion
-
Art and Sketching Classes
-
Tests & Projects
-
Portfolio Development
Learning Methodology:
-
Implementation would be based on instructional design principles
-
Classroom exercises, quizzes, and home assignments
-
Continuous evaluation and feedback during the training
-
Student has to pass through a very strong assessment system: Project Training,
Practical Test, Theoretical Test, and a discussion (Viva)
| Classroom - Regular | ||||
| When | Duration | Where | Remarks | Price |
| Not Specified |
12 Months |
All Venues | Not Specified | Price On Request |
| Not Specified |
12 Months |
All Venues | Not Specified | Price On Request |
| Classroom | ||||
| When | Duration | Where | Remarks | Price |
| Not Specified | Not Specified | All Venues | Not Specified | Price On Request |



