Category: Graphics, Animation and Multimedia | Web Technologies
| Medium of instruction: | English |
Covering Topics:
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CorelDRAW
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Illustrator
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3D Charachter Studio Modelling
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3D Studio Max
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Flash
Illustrator
Illustrator is a vector graphics creation software for print media and web, allowing the user to produce World Class Illustrations with 16.7 million colors.
Salient Features
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Creative tools for Print Media Output.
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Sophisticated Web Graphic Tools.
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Special Effects to Images.
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Versatile Transparency Capabilities
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Dynamic Media Projects
Application
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Complex and High Quality Output.
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Logos.
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Libraries.
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High Quality Illustrations.
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Creating Banners, Posters, Handbills etc
Career Options
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Graphic Designer
MAYA
Autodesk Maya 3D modeling, animation, rendering, and visual effects software offers artists an end-to-end creative workflow. Autodesk Maya software is the first release to unify the Autodesk Maya Complete 2009 and Autodesk Maya Unlimited 2009 feature sets, advanced matchmoving capabilities, and high dynamic range compositing into a single affordable package. Also included for a complete CG workflow are 5 additional mental ray for Maya batch rendering nodes and the Autodesk Backburner network render queue manager.
Salient Features
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Autodesk Maya 2009 software delivers a significantly streamlined poly modeling workflow
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A powerful new animation layering paradigm in Maya 2009 built on technology from Autodesk MotionBuilder software, gives you more flexibility as you non-destructively create and edit animation
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Maya 2009 includes tools developed specifically for the creation of stereoscopic content. In this video we’ll introduce you to the in-viewport stereoscopic viewer and the default stereo camera rig
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This new Maya Unlimited toolset gives you a precise, efficient workflow for simulating a wide range of complex effects including liquids, clouds, smoke, spray and dust
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Maya 2009 provides new and enhanced tools for both the high-level manipulation and component-level editing of polygon models
Syllabus
Maya Modelling
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Creating primitive objects
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Moving Objects in the 3D Space
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Maya View Tools
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Layouts, Saved Layouts
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Channel Box and Manipulators
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Grouping and Parenting
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Spline Modelling
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About Nurbs (Non-uniform rational B-spline)
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Creating Curve and Surfaces
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Attaching and closing Surfaces
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Duplicating curves
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Lofting and revolving surfaces
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Procedural Modeling
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Create complex objects scenes using scripts as an alternative to GUI – based tools
Invigorator
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Fast work of importing Adobe Illustrator files into Maya for text and Logo treatments.
Rendering Overview
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What is rendering
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How Maya renders
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Shader Networks
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Shading Groups
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Materials
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Lights
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Maya architecture
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Nodes and Attributes
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Hyper Graph
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IPR (Interactive Photo realistic Rendering)
Lighting
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Type of lights – usage of each, techniques for each
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Light Linking
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New linking to Objects (and sets) workflow
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Reason for light linking – matching live footage lighting
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Light attributes – What you’re adjusting and why – show manipulators
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Light Fog
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Intensity Curves
Shadows
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Depth map
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What
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When and Why to use
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Reuse / Share depth maps
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Ray traced
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What, When and why to use
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Shadow Techniques (For realism and Optimization)
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Adding hard or soft shadows to a scene
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Shafts of Light – light fog
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Trouble – shooting section for shadow problems
Motion Blur
OptiFX Techniques and Tips
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Occlusion – as applies to light glow
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Auto – exposure – as applies to Shader Glow
Rendering Performance
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Selective Ray tracing
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Multithreaded tile – based batch renderer concepts
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Renderer
General Animation
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Powerful Keyframing Tools
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Keyframing
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First Cut, copy and paste of animated objects in the timeline
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Animation playblast for rapid review of complex scenes
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Path Animation
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Animate an object along a curve or surface Edit path or other animation
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parameters during playback;
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Set Driven Key
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Establish Relationships where one action automatically drives another
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Dope sheet
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Rapid and intuitive global editing of keyframe timing
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Channel Box
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Quickly edit an Object’s attributes, one or more fields at a time
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Graph Editor
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Precise Controlling on animated parameter changes over time
Generalized Constraints
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Comprehensive assortment of constraints
Maya Fusion LE
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For image file translations, and getting content to and from videotape
Organic Modeling
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Rebuilding surfaces
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Editing Control Vertices (CV)
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NURBS Boolean
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Apply subtraction, intersect and union Operations across multiple NURBS surfaces
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Round
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Create rounded bevels of constant radius on any NURBS object
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Surface Offset
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Create new surfaces, offset from original specific value.
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Working with trimmed or untrimmed surfaces
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Enhanced Extrude
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Scale and Rotation Control for extruding a curve along a path
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Square
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Create NURBS from up to 4 curves
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Global Stitching
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Stitching multiple adjoining surfaces together with full continuity
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Subdivision of Surfaces
Maya Artisan
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Artisan’s natural brush interface to interactivity sculpt and Paint attributes on polygons and NURBS or add objects to surfaces
Dependency Graph
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Nodes, Attributes
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Connections
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Hierarchies and Dependencies
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Shading group nodes
Deformation Tools
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Lattices
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Sculpt Object
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Wires
Dynamics
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Rigid Body Dynamics
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Realistic high speed simulation of multiple rigid objects
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Dynamic Constraints such as nails, hinges, barriers, pins and springs
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Soft Body Dynamics
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Simulation of flexible objects
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Creation of secondary motion effects like muscle jiggles, floppy hats etc
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Powerful Spring architecture
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Extensible Integrated Particle System
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Powerful integrated particle system with expression based control over particle attributes, motion and dynamics
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Rotation, scaling, translation or parenting
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Manipulating particle, fields and emitters
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Textured control of particle emission
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Geometry instancing on single or cycling geometry onto any particle
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Particle collision
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Particle Time Control
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Precise keyframe control by adjusting the base timing for each individual particle object effect
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Fields
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Applying fields like gravity, vortex, air, turbulance etc.
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Custom fields via extensive dynamics API
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ClipFX
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Library of ready – made effects like fire, curve and surface flow, shatter, fireworks and lighting
Software Particle Rendering
Hardware Rendering
Maya Paint Effects using 3D studio Paint
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Powerful Painting Techniques
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Create jungles of trees and plants
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Flowing hair
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Flickering flames
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And many more
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Paint Effects brushes
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Natural Media Brushes
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Effects Brushes
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Brush Attributes
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Rendering Paint Effects
Character Animation
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Pose Based Characters
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Skeletons and Inverse Kinematics (IK)
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Skinning
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Advance Layered Deformations
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Integrated sound Synchronization
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Integrated Motion Capture Concepts
Maya Cloth
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Create any Fashion in any Fabric
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Animate any Fabric object
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Unique Solver
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Integration with Maya
Maya Fur
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Artisan User Interface
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Using Artisan to paint fur
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Using the Artisan brush to comb the hair
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Multiple Fur Type
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Using Multiple fur types
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Assigning Attributes to fur
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Applying Texture on the fur
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Animating Fur
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Fur Rendering
Match Moving Using Maya Live
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Match 3D Elements with Live action shots
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Extract an exact duplicate of the original camera from live action footage to precisely match the original motion and seamlessly blend live action and CG elements
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Camera movement support
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2D tracking
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Tolerant of noisy tracking observations
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Bi-directional tracking
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Different Solvers for different Problems
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Interactive root frame solver for complete interaction with the camera extraction process
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Automated comprehensive solver with exclusive Inverse Computer Graphics
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Reconstructing Live action elements as 3D Geometry
Placing Maya 3D Locators in the 3D positions to easily constructing scene geometry and precisely position 3D objects relative to the live action scene.
CORELDRAW
CorelDRAW is a Vector graphic software, allowing the user to produce World Class Illustrations with 16.7 million colours.
Salient Features
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With CorelDRAW you can create Illustrations from scratch, enhance the Designs, use and embellish scanned Photos of your Digital Art, and send your finished work out in many ways.
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Vector-based drawing Program with extensive text handling and precision-drawing features.
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Ideal tool for virtually any design project from Commercial Art to technical illustrations, advertisements, publishing and Internet publishing.
Application
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Full-color Design Illustrations.
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Complex Design Drawings.
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Commercial Art.
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Photorealistic Design Images.
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Surrealistic Images.
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Animation sequences.
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Libraries of Designs.
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High-quality drawings from low-resolution originals.
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Web page designing.
Syllabus
1) How to Start the CorelDRAW program ?
2) Introduction to the CorelDRAW program, Menu bar & Drawing Toolbox
3) Overview of Drawing tools
a) Freehand Tool
b) Rectangle Tool
c) Ellipse Tool
e) Polygon, Spiral & Graph Paper Tools Spiral- You can draw two types of spirals: symmetrical and logarithmic
4) Editing the object
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Deleting, Moving, Scaling, Rotating & Skewing
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Shape Tool - Used to give shape(curve) to a line.
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Knife Tool - Used to cut an object from node to node
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Erase Tool
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Smudge Tool - Smudging lets you distort an object by dragging the outline of an object or a group of objects
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Roughen Tool - The roughening effect lets you apply a jagged or spiked edge to objects (A generic term for any item you create or place in a drawing. Objects include line,shapes,graphic and text) , including lines, curves, and text
5) How to combine two lines
6) Learn to use Transformation (Mirror) of object and combine it -
Lets you rotate and create mirror images of objects. Mirroring an object flips it from left to right or top to bottom.
7) Learn to use Transformation (Rotation), to make a flower
8) Live Demos
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Live Demo- How to make a Heart
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Live Demo- How to make a Plane
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Live Demo- How to make a Hand
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Live Demo- How to make a Heartleaf
9) Differentiate Mode of Color
10) Color Fill Tool :-
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Fill Color
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Fountain Fill -
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A fountain fill is a smooth progression of two or more colors that adds depth to an object(Gives shades of colors)
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Pattern Fill -
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You can fill objects with two-color, full-color, or bitmap pattern fills.
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Texture Fill -
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A texture fill is a randomly generated fill that you can use to give your objects a natural appearance.
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PostScript Fill
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No Fill
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Color Docker Window
11) Outline Tool :-
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Outline Pen
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Outline Color
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No Outline
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Outline Thickness
12) Arrange Menu
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Order:
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You can change the stacking order of objects on a layer by sending objects to the front or back, or behind or in front of other objects.
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Group:
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When you group two or more objects, they are treated as a single unit.
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Convert to curve:
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Lets you shape objects by manipulating their nodes(The square point at each end of a line or curve segment) and segments(The line or curve between nodes in a curve objects)
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Convert Outline to object
13) Edit Menu
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Delete
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Symbol
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Duplicate
Duplicate an object
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Clone
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Copy Properties From
14) View Menu
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Simple Wireframe:
Displays an outline of the drawing by hiding fills, extrusions, contours, drop shadows, and intermediate blend shapes; also displays the bitmaps in monochrome. It lets you quickly preview basic elements in a drawing.
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Wireframe Wireframe:
Displays simple wireframe in addition to intermediate blend shapes.
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Normal
Displays a drawing without PostScript fills or high-resolution bitmaps. Refreshes and opens slightly faster than enhanced view.
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Enhanced
Displays a drawing with PostScript fills, high-resolution bitmaps, and anti-aliased vector graphics.
15) Interactive Tool :-
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Interactive Blending Tool:
Lets you create blends, such as straight-line blends, blends along a path((The basic components from which objects are constructed) , and compound blends.
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Interactive Contour Tool:
You can contour (An effect created by adding evenly spaced concentric shapes inside or outside the borders of an object) an object to create a series of concentric lines that progress to the inside or outside of the object.
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Interactive Distortion Tool
It gives curve effects
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Interactive Extrude Tool:
It gives 3D effect.
16) Interactive Extrude Tool
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Interactive Drop Shadow -
Drop shadows simulate light falling on an object from one of five particular perspectives: flat, right, left, bottom, and top.
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Interactive Fill Tool
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Interactive Mesh Fill:
A type of fill that lets you add patches of color to the inside of a selected object
Interactive Transperancy
17) Eyedropper Tool & Paintbucket Tool
18) Artistic Media Tool
19) View Menu
20) Designing an Advertisement layout.
21) Designing an Greeting Card with proper measurements & Color effects.
22) Layout Menu
23) Text Menu
24) Live demo : Advertisement Layout with proper measurements.
25) Arrange Menu
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Shaping: Weld, Trim, Intersect,Simplify, Front Minus Back, Back Minus Front.
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Close path
26) Convert outline to object
27) Effects Menu
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Lens
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Powerclip
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Add Perspective
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Rollover:
Rollovers are interactive objects that change in appearance when you click or point to them. You can create rollovers using objects.
28) Bitmap Menu
29) Live Demo : Packet / Box Designing
30) Designing a Visiting Card
31) Designing a Letterhead
32) Final Project
3D - STUDIO MAX
Create stunning 3D in less time with Autodesk 3ds Max software. This full-featured 3D modeling, animation, and rendering solution is used to produce top-selling games and award-winning film and video content. It’s a tool of choice for quickly generating realistic characters, seamless CG effects, jaw-dropping games, and top-quality film and television content. Enhanced toolsets enable you to create your 3D environment the way you want, manage complex scenes, and take advantage of improved software interoperability and pipeline-integration support.
Salient Features
- Mechanical 3D Modeling and Rendering.
- Architectural drawings and layouts of all kinds.
- Interior design and facility planning.
- Line drawings for the fine arts.
- Using 3D-Studio Max, is an important part of communicating with the drawing
community.
- Achieve impressive presentations by simply souping up your 2D drawings and
presenting them in dynamic views.
- Gain a competitive edge by taking the time to build full 3D drawings.
- A new paradigm for Design Visualization.
- 3D Studio Max is much more than just a form creation tool.
- 3D Studio Max software gives you the freedom to experiment and race ahead with
your ideas and Imaginations.
- Photographic & natural backgrounds made by yourself to create extraordinary
environment
- The Special effects & extra lighting effects to make the environment much more
vibrant.
- Integrated Keyframe Animation. Subtle Visual Effects - Visual effects are available
fog, atmospheric effects, volumetric lighting and the effect of fire to help make,
your Project Powerful and Natural.
- Powerful Materials Editor - Simple materials with full control of color, textures
shininess, strength of shininess, self-illumination and opacity are built-in.
Rich Lighting Tools - Quick, precise control of lighting effects.
- Nondestructive Booleans and Lofts Merging outer Scenes or Film Clips with the
Project made in 3D Studio Max.
- Completely Redesigned Documentation and Tutorials.
- Auto Back Light - Automatically position the sun for any day of the year, any time
of day, any position on the earth, or any angle true north relative to your model.
Application
- Create 3D Models and Render them into Images or Movie Clips.
- With Autodesk 3D Studio Max, you can create High resolution, True-colour Image files in Industry standard file formats for Corporate Presentations, Broadcast Graphics, Interior designing, Walk-through Views, Design & Development.
- Enhance the look of your interiors with special effects.
- Give a Realistic look to your interiors as well as to your Architectural Designs.
Syllabus
Introduction to 3D Studio Max
- Salients features and applications
- Orthographic and Perspective view
Toolbar & Menubar
- Learning the main toolbar
- Using the Command Panel
- Using the Function Panels
- Using Additional Interface Controls
- Using the Time Controls
- Learning from the Status Bar and the Prompt Line
- Interacting with the Interface
- Using the Asset Manager Utility
- Using the Pull-Down Menus
- File Menu
- Displaying Scene Information
- Viewing Files
- The Edit Menu and Tools Menu
- The Group Menu and Views Menu
- The Rendering Menu and the Track View Menu
- Using the Tab Panel
Working with Primitive Objects
- Using Keyboard Entry for Precise Dimensions
- Altering Object Parameters
- Primitive Object types
- Extended Primitives
Spline Shapes
- Drawing in 2D
- Understanding Spline Primitive
- Making Splines Renderable
- Editing Vertices, Segments, Spline Subobject
- Controlling Spline Geometry
Creating Patches
- Introducing Patch Grids
- Editing Patches
- Converting to an Editable Patch
- Editing Patch Sub-Objects and Modifying Patches
NURBS
- Understanding NURBS Curves and Surfaces
- Creating and Editing NURBS
Modifying Objects
- Using the Modify Panel
- Modifying Object Parameters
- Exploring Mofifier Types
- Working with the Modifier Stack
- Copying Modifiers
- Collapsing the stack
- Modifying Subobjects
Meshes
- Parametric versus Non-Parametric
- Creating an editable Mesh Object
- Editing a Mesh Object
- Editing Vertices and Edges
- Editing Face, Polygon and Element Sub-Objects
- Modifying Meshes
Loft Objects
- Creating a Loft Object
- Using the Get Shape and Get Path Buttons
- Controlling Loft Parameters and setting Skin Parameters
- Using Deformations
- Modifying Loft Subobjects
Compound Objects
- Understanding Compound Object types
- Modeling with Boolean Objects
- Morphing Objects
- Creating different Objects
Exploring the Material Editor
- Understanding Material properties
- Working with the Material Editor
- Using the Sample Slots
- Applying and using Standard Materials
- Extended Parameters
- Dynamic Properties
- Using different Materials
Using Material Maps
- Understanding Maps and Material Map Types
- Common Parameters
- 2D Maps
- Compositors and Color Modifiers
- Reflection and Refraction
- The Maps Rollout
- Creating new materials, Animating materials and applying multiple materials
Lights
- Basics of Lighting
- Understanding Light types
- Viewing a scene from a light
- Altering Light Parameters
- Lighting special effects
- Using Volume lights, Projector Maps and Raytraced Shadows
Cameras
- Understanding Cameras
- Creating Camera Object and a Camera View
- Camera Viewport Controls
- Setting Camera Parameters
- Aiming a Camera
Particle Systems
- Understanding the Various Particle Systems
- Creating a Particle System
- Setting Particle Parameters
- Using Particle Parameter Systems
Using Space Warps
- Creating and Binding Space Warps
- Space Warp Types
- Partlicles and Dynamics
Animation Basics
- Using the animate button
- Working with keys
- Controlling time
- Using the Motion Command Panel
- Animating Objects
Working with the Track View
- Track View modes
- Working with keys
- Using Visibility Tracks and the Level of Detail Utility
- Editing Time
- Working with Curves and Tangents
- Filtering Tracks
- Working with Controllers
- Synchronising to a Sound Track
Working with Backgrounds, Environments and Atmospheric Effects
- Creating an Environment and defining the Rendered Environment
- Using Atmospheric Apparatus Gizmos
- Creating Atmospheric Effects
Setting Rendering Parameters
- Understanding MAX Renderers
- Working with Previews
- Render Parameters
- Scanline A-Buffer Renderer
- Rendering preferences and Render types
Using the Video Post Interface
- Understanding Post-Production
- Using Video Post Dialog Box
- Adding, Editing and using Events
- Working with Ranges and Lens Effects Filters
3D-Character Studio & Modelling
Character Studio is the latest release of the powerful extension to 3ds Max the world's best-selling professional 3D animation and modelling solution. Character Studio 3 provides more ways to build and refine characters than any other product, including groundbreaking new tools for creating crowds. Now you can quickly animate a school of fish, a swarm of bees, or collection of humanoid characters.
Pre-Requisite
- The knowledge of 3D Studio Max is necessary.
Salient Features
- Can retain total control over how each individual of a crowd interacts with its fellow creatures, the terrain, any dangers or opportunities in the environment.
- Physique is an incredibly fast skinning system, allowing you to create flesh around the biped bones amazingly quickly.
- Provides a uniquely rich palette of tools for motion capture, free-form animation and footstep animation.
- Provides a high quality, cost-effective way to populate your 3ds Max worlds with characters that walk, run, jump, and move with incredible personality.
- Inverse Kinematic pivot points for smooth, natural hand and foot movements.
- An interactive skinning system Powerful new Motion Flow Editor features for accelerating non-linear animations.
Applications
- Biped (Character Animation).
- Morphing.
- Flex
- Bones.
- Inverse kinematic
- Special effects Titling.
Syllabus
Introduction to Broadcast Standard Processes and Tools
- Broadcast & Film Technical Specifications s
Advanced Character Movement
- Models
- Expressions
- Dialogue
- Timing
Advanced 3D Character Modeling
- 3D Character Modeling
- Skeletons
- File Menu
- Envelopes
- Deforming Objects
- Optimizing Models
- Extended Primitives
Defining Textures and Materials
- 2D Textures
- 3D Textures
- Atmosphere
- Color Palette
Advanced 3D Character Animation
- Animation Controls
- Plotting Animations
- Deformation
- Constraining Animations
- Facial Animation
- Editing Patch Sub-Objects and Modifying Patches
Refinement Cycle
- Test Render
- Inspection
- Improvement
- Camera
- Lighting
- Posing
- Expressions
- Lip Sync
- FX
- Workaround
- Creating and Editing NURBS
ADOBE FLASH
Adobe Flash multimedia applications that allow designers and developers the freedom to create rich and engaging applications, presentations, animations, and web sites.
Salient Features
- Movie created in Flash has a very less file size.
- Multiple actions can be attached,such as can create a new HTML file or add a Shockwave Flash movie to an existing HTML file.
- Aftershock will also create a script to detect START or STOP the movie, GO TO
- A URL, LOAD a new movie or perform any number of other functions.
- Another unique feature of Flash 4 is Bandwidth Profiler.This feature takes care of the usual drawback of multimedia file size, and bring the user to reality.
Application
- Flash is Primarily an animation tool for the Web.
- You can also create Corporate presentations and 2D Animations.
Syllabus
1) How to start the Flash Program
2) Interface of Flash environment
- Stage
- Timelines
3) Toolbar options
- Arrow, pencil, brush, eraser tool
- Magnifier, text tool, ink bottle
- Paintbucket, eyedropper & lasso tool
4) Modify - Document
5) Working with text - edit, break apart
6) Transform options
7) Animation techniques
- Using timelines and layers
- Difference between frames, blank keyframes, keyframes, etc.
8) Shape tweening of objects and texts
9) Working with symbols
- Creating graphic symbols
- simple motion tweening
- use of guide layers for motion tweening
- tweening properties like rotation, orient to path, loop and other
instance, properties
- Creating button symbols
- edit the button symbol to give different effects for rollovers and clicks
assigning actions like start, stop, etc.
10) Library Window and color mixer window.
11) Grouping of elements
12) Importing and working with Bitmaps
13) Simple animation using Motion tweening - (Creating Graphic Symbols)
- From One Point to another
- Rotation Property
- Scalling , Color Style Properties
Learn to -
- Create Animations using two or more than two layers.
- Transform options i.e Flip Horizontal, Flip Vertical, Rotate, etc.
- Color Styles i.e Alpha.
- Copy Frames and Paste Frames" option from the Edit Menu.
14) Animation using Shape tweening
- Layer Properties
- Motion along a path using guide layer
15) Image Slicing
- Naming Slices & Inserting Slices
- Layer Masking
- Frame by frame animation
- Editing animations, delating frames ,inserting frames
16) Library & library Properties
17) Creating animations for showing special effects
18) Blast effect
Ripples effect
19) Creating Movie-Clip symbols
- Converting an existing animation into a movie-clip
- Placing movie-clips inside the button symbol
- Placing movie-clips inside the graphic symbol
20) Cell animation
21) Writing Text
22) Creating interactive movies/CD presentations using the above animation techniques
23) Adding sounds to a movie/presentation, importing and editing sounds
24) Creating websites or home-pages of any website
- Optimizing movies & exporting movies for the web
- Exporting files
| Classroom - Regular | ||||
| When | Duration | Where | Remarks | Price |
| Not Specified |
200 Sessions |
All Venues | 1 session is of 1hr. |
INR 32,000 Per Course (Taxes As Applicable) |
Mumbai, Bandra West (Branch):- 1st Floor. O'Priya Building, Near Mehboob Studio Peter Dias Road Bandra West, Mumbai - 400050, Maharashtra, India
Mumbai, Andheri West (Branch):- Wembley Society, Shop No 3 Shastri Nagar, Lane no2, Lokhandwala Andheri West, Mumbai - 400053, Maharashtra, India
Compufield Computer Institute
COMPUFIELD® Computer Institute was started in 1985 by Mr. M. E. Khairaz to impart training in Internet, Digital Art, Multimedia, Software and Network Engineering. Today we offer many different courses covering the latest and most widely used software worldwide.
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Creative courses, Designing and Digital Video courses
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Multimedia and Internet courses
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Programming courses
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Network Engineering, MCSE, CCNA, CCNP
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Office Automation & Financial Application
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Kids courses
Our Training
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Our courses are upgraded frequently to meet the ever changing standards of the Industry.
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Our Students design galleries substantiate our claim of providing our students a creative and informative learning environment directed at all round growth.
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Our faculty are highly experienced in the respective software and help the students in the best possible manner.
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We have state of the art Hardware and Software facilities.
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We offer Crash courses of 6-10 hours per day to students who wish to complete their learning in a short period.
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Professional Job Assignments and Tutorials have been devised to help students practically apply what they learn.
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After successful completion of the course, job assistance is provided by us.;
We offer a unique style of learning -
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One computer : One student : One Instructor
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Maximum Instructor to Student Ratio 1:4
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Sessions : Each session will be of 1 hour
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Fees is for one course and it includes instructions, practicals,practice, project, preparation for exam (if any)
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Overseas / local Students take 5 to 10 hours per day to complete their courses earlier.
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The timing can be fixed based on our mutual convenience,
between 9.00 a.m. to 7.00 p.m. -
Course duration in working days = Total sessions divided by number of sessions (hours) per day.
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No extra charges/refund for more/less time taken to complete the course.
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Lodging, boarding and travelling not included in the fees.
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Management has full right to change courses, contents, tuition fees without prior notice.



