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Advance Diploma in Game Programming


Backstage Pass School of Gaming
Advanced Diploma

by Backstage Pass School of Gaming


Hyderabad
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Subjects Covered & Categories
Learn: Game Programming

Category: Advanced Diploma in Gaming | Gaming


Basic Details
Medium of instruction:English
Overview, Content & Syllabus

The program is designed to take the students through the advanced computer programming, game-play, graphics, physics, engine and artificial intelligence, and collaborate with a team of like-minded artists and designers to develop a complete game. It’s all part of a complete game students develop that will get them ready to face the demands of the professional game world. The students opting for this course are required to have good C++ programming skills.

Objective

Our goal is to provide students with the focused knowledge and understanding of game development useful in qualifying for entry-level, industry positions as Game Programmer, Artificial Intelligence Programmer, Game Play Programmer, Graphics Programmer, UI Programmer and Game Tools Programmer. Completion of this diploma program will greatly enhance the ability to create program code for 3D graphic display, multiplayer gaming, artificially intelligent opponents, and real time virtual environments.

Programming for Games

Windows

The Windows Programming course is a comprehensive survey of Windows Programming through the use of the C-style Win32 API. The Win32 API is examined in order to gain a full understanding of its nature and scope, with particular attention paid to message-driven architecture and how programming with the Win32 API is different from console techniques. Students also explore dialog boxes, Windows common controls, the Win32 GDI, dynamic link libraries, and multitasking.

Graphics (DirectX & OpenGL)

The course teaches the details of computer graphics, exploring both the theory and application of each algorithm and effect. Students learn with an introduction to basic 2D and 3D game graphics tools and components including common game mathematics, colors and pixels, and computer memory, as well as ray tracing and rasterization techniques and programmable shaders. After reviewing the foundations of game graphics, students will go more in-depth with shading and surfaces, special effects, and rendering nature. Students will also be introduced to Programming GPGPUs (General Purpose computing on Graphics Processing Units) using CUDA (Compute Unified Device Architecture) / Direct Compute. This is going to be very important in the coming years.

Artificial Intelligence

In the Artificial Intelligence course, students learn how to give intelligence to computer characters, including techniques for searching, game-playing, decision making, and learning. Various techniques for modeling realistic behaviors are also studied.

Game Planning & Architecture

In the Game Planning & Architecture, project teams meet to plan the art and technology for their game. They work together to create a project plan and assess the risks in their project as well as meet with artists to develop prototypes. This course is designed to help the students develop strong communication skills as they work in a team with designers, programmers and artists.

Final Project Creation

The students are divided into different teams to work on their final project. Each team pitches the idea for a complete game to the mentors/industry experts. After getting the approval, the students have the opportunity to work on the game as a team with Game Design and Game Art students through every aspect of the development process, with the end result being a fully playable game that the team develops.


Course Schedule & Price
Classroom - Regular
When Duration Where Remarks Price
Not Specified Not Specified All Venues Not Specified Price On Request

Venues (Locations)
Hyderabad, Madhapur (Head Office):- 1-89-3/4, 2nd Floor, Above IndusInd Bank Raghuma Towers Madhapur, Hyderabad - 500081, Andhra Pradesh, India


About Course Provider

Backstage Pass School of Gaming


About the time when we started in 2010, India was still reeling under the Animation obsession and the IT crumble. A gaming school didn’t make sense to a lot of people at that point, but people are now taking to the idea quite easily. One look at the revenues generated by the gaming industry the world over is enough to make people reconsider their career decisions. The timing could not have been perfect as we also had great resources at our disposal. We didn’t believe in starting small, so we opened with a bang, and considering the tremendous response we received, we knew we made some good noise. Armed with a state-of-the-art learning facility and a gang of expert mentors from the gaming industry, we set about laying the foundation of a school that would soon change everything.

We understand the varied needs of our students and the fast changing trends in the gaming industry, to which our unique courses stand testimony. Being one of the first to enter this fray, we feel proud and at the same time obliged to set a benchmark that makes way for constant innovation. Specialized training in Game Design, Game Art and Game Programming are just what we offer. A passion to learn, create and excel is what we cultivate.

Our students tell us how we are different from the rest, when it comes to learning and that is exactly what we want. Our learning techniques combine fun, interactive learning and out-of-the-box activities to make for an enriched course. We don’t approve of a system where students are simply manufactured like cola bottles for the sake of a degree. Also we don’t believe in simply dispensing our knowledge, or offer ‘Crash Courses’. We believe that true learning takes time and a holistic approach will not only help you master the craft, but also make the journey exciting.

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