Medium of instruction: | English |
Game Design is the process of designing the content and rules of a game in the pre-production stage and design of game play, environment, and storyline, characters during production stage. Game Design requires artistic and technical competence as well as writing skills. A game designer usually has enthusiasm for new ideas. Designing games is one of those jobs where the big part of it is convincing others that your ideas are spot on.
Overview
Creating computer games involves many different aspects. The game play must be defined, the story must be written, the characters must be designed, levels must be created, and interaction and behavior of computer controlled entities must be programmed. Usability tests are required to make sure the game satisfies the player’s demands, and a marketing and promotion plan is required to actually sell the game. The Game Design Bachelor Program teaches all these skills needed to be successful in the game development industry. The students develop project and design skills through hands-on exercises in leadership, team management and game design. During the course of the program, students will be responsible for completing a game design document, an academic project, and a presentation. The Project is designed to help students develop the project and team management skills needed to succeed in the game development Industry.
Objective
Our goal is to provide students with the focused knowledge and understanding of game development necessary to be successful in qualifying for entry-level design and production positions. Completion of the Game Design degree program will greatly enhance the student’s ability to work in the fast-paced environment of a game studio in an entry level production role. The curriculum in this program develops the student’s executive leadership skills, project and team management abilities, and teaches the production methodologies, as well as the marketing and media relations concepts used by major game studios
Fine Arts
Creating concept artwork, storyboarding, environments, characters play a very important role in the game development process. It is very important for the game designers to have a foundation in traditional art. The course teaches students to develop basic skills using traditional mediums such as graphite, color pencil, and clay to create designs that work in the three-dimensional world. Students are asked to do exercises in illustration, color theory, character development, life drawing, and sculpting will help them to easily understand the importance of producing believable characters and compositionally sound environments.
Art Creation for games
The students are given the basic knowledge of the way real time 3D content is modeled and textured for games. Students build basic 3d environments, vehicles, or characters, which will help them in designing concepts for a game. The students are also introduced to the basics of rigging and animation. The whole idea of introducing the rigging and animation to the Game Design students is to give an exposure on how the rigging and animation works in a game pipeline.
History of Games
The Game History Course examines the history of game development, the changes in game systems, the evolution of genres and interactivity elements. The course explores why people play games and which games revolutionized the various game genres. Important milestones in the industry’s history have resulted in changes to the way people create and play games, and designers need to understand these. Students will learn about influential and innovative titles and what impact they had or continue to have on the games of today.
Game Mechanics
The Game Mechanics Course explores the theories and styles which differ from one game to the other. Students will learn the theme and game play involved in the board games and then will move on to understanding more complex games. Through this course, students will have a better idea about how to better sync gameplay decisions to a specified target audience.
Story Telling
The Storytelling Course introduces students to the history of storytelling from ancient mythologies and cave paintings. Students will learn the techniques of storytelling from the Game Design perspective. Students are also introduced to the importance of points of view, interactive characters, character conversations and writing good characters for storytelling games. Students will examine storytelling as a practical tool for communicating information and ideas.
Prototyping
The Prototyping provides students with the theory and practices used to design and execute a testing process to both validate and improve a game during the pre-production phase of development. The prototypes helps in the refinement of a game as well as reducing both costs and risks associated with the actual development cycle.
Level Design
The level design course teaches students to transform the concepts into extensive documentation, environment modeling, and the placing of game specific entities (actors), usually with the aid of a level editor. Students learn to analyze game levels and break them down into their basic components. The course also teaches students to create a level based on game interactions and features. Designing a level by interaction allows the game designer to map out the perfect game scenarios to give to the player.
Team Leadership
Game Development is an intensely collaborative process – with designers, artists, animators, programmers, and audio specialists working together to produce a high-quality game. It is important as a game producer, being able to understand these different roles and help them work together efficiently is the key to developing a creative and successful production environment. The Game Design Bachelor program puts the students in a leadership role, as they learn to coordinate a large, diverse team and help them operate as an integrated unit.
Game Design Document
The game design document is a tool to help guide the development of a game. The purpose of a game design document is to describe the game's selling points, target audience, gameplay, art, level design, story, characters, UI, game controls, assets and sound & music. The GDD course introduces students to incorporate game design document from the initial game pitch. Design document will also be accompanied by functional prototypes of some sections of the game. Design document remains a living document throughout the game development.
Final Project Creation
The Game Design students will be joining a game production team as producers, team leaders and designers, coordinating a group of artists and programmers as they design and code the graphics, gameplay, and audio for a fully playable game. This real world studio scenario will make the students to be responsible to develop game documents to guide the project, create a project plan, organize and gather assets, coordinate integration between artists and programmers, develop marketing strategies, and finally work to prepare the game for delivery.
Classroom - Regular | ||||
When | Duration | Where | Remarks | Price |
Not Specified | Not Specified | All Venues | Not Specified | Price On Request |
Backstage Pass School of Gaming
About the time when we started in 2010, India was still reeling under the Animation obsession and the IT crumble. A gaming school didn’t make sense to a lot of people at that point, but people are now taking to the idea quite easily. One look at the revenues generated by the gaming industry the world over is enough to make people reconsider their career decisions. The timing could not have been perfect as we also had great resources at our disposal. We didn’t believe in starting small, so we opened with a bang, and considering the tremendous response we received, we knew we made some good noise. Armed with a state-of-the-art learning facility and a gang of expert mentors from the gaming industry, we set about laying the foundation of a school that would soon change everything.
We understand the varied needs of our students and the fast changing trends in the gaming industry, to which our unique courses stand testimony. Being one of the first to enter this fray, we feel proud and at the same time obliged to set a benchmark that makes way for constant innovation. Specialized training in Game Design, Game Art and Game Programming are just what we offer. A passion to learn, create and excel is what we cultivate.
Our students tell us how we are different from the rest, when it comes to learning and that is exactly what we want. Our learning techniques combine fun, interactive learning and out-of-the-box activities to make for an enriched course. We don’t approve of a system where students are simply manufactured like cola bottles for the sake of a degree. Also we don’t believe in simply dispensing our knowledge, or offer ‘Crash Courses’. We believe that true learning takes time and a holistic approach will not only help you master the craft, but also make the journey exciting.