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B.A. in Visual Effects and Animation - Mahatma Gandhi University (MGU)


Gurudeva Media & Animation College (GMAC)
Bachelor's Degree

by Gurudeva Media & Animation College (GMAC)


New Delhi, Mysore
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Subjects Covered & Categories
Learn: Visual effects VFX | Computer Animation

Category: BA in Visual Effects | BA in Animation | Graphics, Animation and Multimedia


Basic Details
Certification: Mahatma Gandhi University (MGU)
Eligibility:
(Pre-requisites)

Those who have completed 10+2 from any stream or any diploma in Multimedia from any recognized university, candidates awaiting their results may also apply as provisional admission.

Medium of instruction:English
Overview, Content & Syllabus

Semester I

DVFXA11--- Traditional arts and digital techniques

  • Basics of Sketching & Drawing

  • Historical and Contemporary Graphic Design

  • Fundamentals of Communication and Design

  • Tools & Techniques

  • The Process of Design

  • Type & Typography

  • The shape of Design

  • SIGNS, SYMBOLS & CLIENT IDENTITY

  • Career Opportunities in the Visual Art

  • Basics of Printing Technology

  • Creating e-Portfolios

DVFXA12- Basic of Sketching and Drawing

  • Lines in different grades o pencils HB +0.8b,

  • Shading in pencil medium,

  • Shading, shading in different angles of pencil strokes,

  • Formatting in different textures in pencil,

  • Simple objects in drawing,

  • Simple shapes of geometrical shapes,

  • Paper division & forming of sky land, stones ,deserts,

  • Human anatomy parts like hand, legs, arms,

DVFXA13- Fundamentals of Photography

  • The Exploration Stage

  • The past and future of Photography

  • Selection and Treatment

  • Execution, Installation & Presentation

  • Inside the digital camera

  • The Principles of Photography

  • Types of cameras, Lenses,

  • Camera Controls, Exposure Meter

  • Managing Your Digital Assets

  • Beyond the Basics

  • Product Photography

  • Interior and Exteriors, Action and Sports Photography

DVFXA14- Basic fundamentals of Film Making

  • Introduction to Film, HD, & Documentary Production

  • Pre - Production

  • What is Cinema?

  • CArt vs. Business

  • Film Form

  • Elements of a Screenplay

  • Elements of Cinematography

  • Elements of Film Directin

  • Elements of a Film Production

  • Elements of Film Editing

  • Post-Production

  • Deliverables

DVFXA15P- Practical on Film Making

  • Digital Fiction Production

  • Moving Narratives

  • Camera, Sound & Editing

  • Short Film Production

  • Writing for the Screen

  • Directing Actors

  • Documentary: Theory and Practice

  • Professional Industry Practice

  • Small Screen Production or Short Film, Big Screen

  • Planning, Production and Project Management

  • Directing Fiction and Drama

  • Experimental Film, Digital Feature Film Production

Semester II

BAVFXA21 - Introduction and Advancement of 3D

  • Introduction of 3D

  • Getting in Control of 3D Space

  • Solid Modeling and the tools of the Trade

  • Color, Texture and surface styles

  • Tips and tricks for good lighting

  • Virtual camera movement

  • Rendering

  • Dummy properties

  • Character Animation

  • Using advanced techniques

  • Preparation for Multimedia Development

  • Post Production.

BAVFXA22 - 3D Basics & 3D Environment Design

  • Introduction of 3D Basics

  • Environment and Set Design

  • Modeling and Texturing Environments and Sets

  • Lighting Considerations and Techniques

  • Intermediate Texturing

  • Rendering

  • Fogs, Atmospheres, Volumetrics, and Special Effects

  • Particle Systems: Basic, Advanced and Particle Flow

  • Post-production considerations

  • Character Design, Rigging and Animation

  • Bone-based Rigging, Biped basics

  • Attaching the model to the Biped, Animating the Character

BAVFXA23 - 3D Character Design

  • Designing for the screen

  • Simple 2D shape design

  • Volumetric design

  • Personality design

  • Costume and period design

  • Character line?up

  • Model sheets: preparation

  • Designing facial expressions for animation

  • Advanced costume design

  • Modeling I: geometric polygonal sculpting in Maya

  • Advanced 3D design II: texture mapping

  • Modeling III: organic shape sculpting with Zbrush

BAVFXA24 - Fundamental of UV layouts

  • Introduction to UV mapping

  • How to projects a texture map onto a 3D object.

  • What is UV mapping and how its work

  • How to project mapping (sphere, cylinder, box)

  • How to Create Texture in Photoshop

  • Import texture from Photoshop

  • How to apply mapping

  • Set the UV layouts according to Mapping

BAVFXA25P - Practical on 3D Design

  • Designing for the screen

  • Simple 2D shape design

  • Volumetric design

  • Personality design

  • Costume and period design

  • Character line?up

  • Model sheets: preparation

  • Designing facial expressions for animation

  • Advanced costume design

  • Modeling I: geometric polygonal sculpting in Maya

  • Advanced 3D design II: texture mapping

  • Modeling III: organic shape sculpting with Zbrush

 Semester III

BAVFXA31 - Study of Animation and VFX

  • Communication & Communication Theories

  • Introduction to Computing

  • Drawing & Sketching Graphic Design & Visual Arts.

  • Web Designing & Introduction to 2D Animation

  • Introduction to Advertising & Market Research

  • Introduction to 3D Animation

  • Digital Video & Sound Editing

  • Advance 3D Animation (Modeling & Animation)

  • Cinematography

  • Advance Cinematrics

  • Cartoon Animation & Special Effects.

  • Project- 2D Animation or 3D Animation

BAVFXA32 - Look Development

  • Introduction to the basics of RIB

  • Shaders – light source, surface and displacement

  • Application of textures to surfaces and the production of shadow files for casting shadows.

  • Archive RIB files and the management of level-of-detail.

  • Introduction to Pixars RenderMan Studio, attaching shaders, exporting RIB files and attaching a pre-shape MEL script to geometry.

  • Studio session devoted to working the level-of-detail assignment. Use of Shake scripts and batch rendering scripts.

  • Introduction to the RenderMan Shading Language, texture coordinates, surface normals and viewing vectors.

  • Writing shaders that produce repeating pattern and the use of the smoothstep function.

  • Review of the Maya pattern animation. Maya lighting and SLIM shading networks

  • Studio session devoted to working on the Maya lighting assignment.

  • Review the Maya lighting assignment. Use of RSL noise function and RenderMan coordinate systems..

  • Designing and implementing a SLIM displacement shader. Continue working on the second part of the shader animation project.

Class16, 201
BAVFXA33 - Texturing, Lighting & Dynamics

  • Modeling Tips, Tools and Tricks new to Maya 2010. The approach to modeling when UV

  • Mapping is needed, Polygon Count, Quads and Tris, and proper topology for both Environments and Characters.

  • Modeling for UV Mapping, Environments and Characters. UV Mapping and Coordinate systems, Types of Maps and Approaches to UV Pages. Powers of 2 and proper UV Page Layout.

  • Dissecting realism, what makes a 3D Scene look real? What’s the difference between Reflections and Refractions?

  • Mental Ray Render Engine, Global Illumination, Final Gathering, Caustics, Physical Sun and Sky,

  • Image Based Lighting and HDRI Rendering Mental Ray shaders and more Procedural Shaders in Maya

  • Camera Animation and Rendering out sequences, Batch Rendering and Proper naming conventions for compositing frames and effects.

  • UV Mapping and T-Pages.

  • Rigging for Simulations.

  • Paint Effects for use as a go between, or to enhance your current scenes

  • Dynamics and Collision Simulations for games. Texture Effects and Animation for Simulations

BAVFXA34 - Character Setup & Animation

  • Basics

  • Character Modeling

  • Preparation for modeling

  • Skinning and Advanced Deformers

  • Connecting attributes

  • Character Controls

  • Animation Basics

  • Animation of quadruped (four legged) character

  • Animation of expressions

  • Preparing biped with character studio

  • Animating using character studio

BAVFXA35P - Practical on Dynamics and Character Animation

  • Particle system

  • 3D fluid

  • N-cloth simulation

  • Setting goal and instancers

  • Effects of Particles with Hair, Fur, Cloth – Dust Particles and Simulaitons

Semester IV

BAVFXA41 - Study of 3D Integrations

  • 3D tracking (camera tracking, match moving and object tracking).

  • Stabilizing live action footage .

  • Modeling, texturing and light in 3d models.

  • How to replace background with Set extension.

  • Sky replacement.

  • Simulating 3D cloud, smoke and fire with live action footage.

  • Simulating particle system with live action.

  • Matching 3d lighting with live action footage.

  • Color correcting.

  • Generating depth of field.

  • Rendering with passes.

  • Compositing passes in fusion.

BAVFXA42 - 3D Rendering & Compositing

  • Blue Screen Shoot in Louis Hall

  • Avid Transfers, Medianet and Cross-system CODECs.

  • Basic Import and Layering Color Keying

  • Basic Rendering Simple Compositing

  • Basic After Effects Continued

  • Timing and Keyframing

  • Texture in Design, Scanning, Color Modes Hullfish 6-8

  • 3D Tools in After Effects

  • Time Remapping and Telecine process

  • Production Requirements for Final Project Production Package Design in iDVD

  • Color Correction Color Correction continued Visit to Telecine and Film Recorder facility

BAVFXA43 - Match Moving & Video Editing

  • Multi-pass rendering

  • Video compositing

  • Match moving

  • HSV equalization

  • Animation curve editing

  • Sound effects synchronization

  • Movie frame rendering

  • The Gimp

  • Image Compositing, Introduction: The image, Image channels and layers, File formats,

  • Compression schemes.

  • Image I/O, Image Mapping, Image Warping, Image Morphing

  • Convolution and Image Filtering, Image and Video Compression

  • Frequency Analysis.

 BAVFXA44 - Language I

I. The Fundamentals of Web Design
The web we know today, working of web, history of web, evolution of world wide web, now days the use of internet, sample web pages, how did they are constructed.
II. The Principal of web Design
Well designed site from a poorly conceived one, difference between web and print design, focusing on those issues a web designer, discover top tem web design, and critique a sample site from an esthetic perspective.
III. Getting Started in Web Design
A technology does a web designer need to be master, look at well-stocked web design, software option for digital imaging, HTML editors and Multimedia, real-world design environment.
IV. Getting to know Java Script
Introduction, what is an object, object encapsulate state and behaviour, implementing objects, introduction, about the class, object description, methods, need for class, classes as abstraction, for sets of objects, class of object factory, about java, history of java, bytes code, java virtual machine, characteristics of java, types of java programming, writing program on bluej environment, creating a bluej project,,
V. Working with Complete scripts
1. ABC of java script (By Purcell) - BPB - Publisher
2. Beginning Java Script (By Paul Wilton)

BAVFXA45P - Practical on Editing and Compositing

  • Digital Design

  • Layer Based Compositing

  • Node Based Compositing

  • Match Moving

  • Camera Tracking

  • Non linear linear Editing

  • Title Graphics

  • Audio -Video Synchronization

Semester V
BAVFXA51 - Final stage of development
BAVFXA52 - Animation Production

  • Introduction: Video Camera Control

  • Space and time within movies.

  • Screening of movie excerpts that portray movement through architectural space over different intervals of time: Forty Second Street, In The Street, Daybreak Express, CinemaVerite, Crises, Jazz Dance

Depiction of Time and Space in Movies

  • Editing will be discussed in relationship to the treatment of time and space in movies.

  • Techniques of cutting and pacing, cutaways, jump-cutting, editing, l- cuts, splice-cuts, miseen-scene.

Story Telling & Cinematic Truth

  • Critique and discussion of first assignment.

  • Build-up of shot->sequence->scene->movie.

  • Sequences from Employees Leaving Lumiere Factory (Lumiere), Arrival of Express Train at

  • Lyons (Lumiere), Trip to the Moon (Melies), Don't Look Back (Pennebacker), Dead Birds (Gardner)

Pre- production of movie

  • Digital Editing Techniques and Equipment

  • Digital video formats.

  • Special effects in video editing

  • Masking.

  • Chroma and luminance keying.

Lighting: Types of Lighting and Use in Movies

  • Key light, fill light, daylight.

  • Comparison of animation .vs. video lighting.

  • Screening of movies where lighting used most critically, such as The Third Man ,The Magnificent Ambersons, Eaux D'Artifice and others.

  • Still life setup as an in-class exercise in lighting.

Advanced 3D Animation Techniques

  • Sequences from Tron, Jurassic Park, Toy Story 2, Titanic, The Incredibles

  • Advanced 3D animation techniques.

  • Morphing Materials editing.

  • Reflection mapping and scaling.

  • Bump map.

  • Opacity map.

Sound and Music: Digital Audio and Music [Potentially With Digital Music Group]

  • Sequences from Toy Story, Sesame Street, Mary Poppins, Mr. Blandings Builds His

  • Dreamhouse, The Harvey Girls, Cold Case.

  • Digital audio recording

  • Mixing multiple tracks

  • Syncronization of music with video, MIDI systems

Advanced Digital Analog Editing Techniques and Equipment

  • Screening of sequences from Eames' films, Powers of Ten, Cosmic Voyage, Ball of Fire, Mr.

  • Blandings Builds his Dreamhouse, Hudsucker Proxy

  • Time-lapse/pixelation techniques

  • Review of NTSC Signal.

  • Build-up of shot->sequence->scene->movie.

  • Chroma key, a/b rolling, special effects.

BAVFXA53 - Case Studies

  • The Assignment: The assignment is to photograph an object so it can be animated on the Internet. By taking a series of 6 pictures the object can be made to "rotate" much as if a movie were taken of it.

  • Composition

  • images

  • Lighting

Semester VI

BAVFXA61P - Project I Modeling / Texturing-Lighting /Animation

  • Course Overview 3D Modeling & Animation

  • Introduction to 3 Dimensional

  • Lighting and Cameras,

  • Improved lighting.

  • Mesh Modeling Tools

  • Material Basics

  • Material Properties

  • More Modeling Techniques: Subsurface & Mirror Importing reference images.

  • Presentations of Projects,

  • Key Frame Animation

  • Animation Cycles

  • Parent Child Animations

  • Curve Path Animations

  • Desk Lamp

  • Due at the beginning of class on

  • Armatures: Creation & Parenting

  • Inverse Kinematics

  • More Materials: Applying Textures

  • Subsurface Scattering

  • Environmental Modeling

  • Scene Staging

BAVFXA62P - Project II Visual effects /Editing/ Compositing

  • Camera tracking and Match Move

  • Z- Channel work

  • Colour grading and correction

  • Clean Up of plates

  • Bluescreen

  • Film, log and linear film data

  • Optimisation of pipeline

  • Assessment will be practical.

  • Digital Crowds

  • Set Extensions, matte painting

  • 3D morphs

  • Mocap

  • Scripting

  • Assessment will be practical.

  • Operators

  • Importing Footage

  • Surface Properties

  • Animation

  • Audio

  • Motion Graphics

  • Gradients

  • Masking

  • Parenting & Null Objects

  • Nesting & Commit to Disk

  • Compositing & Keying

  • Building a Finished Composite

  • Non-Linear Editing, Color Correction

  • 3D Post Output & Saving Options

Live Project

Print Production
Advertising design: business card, letterhead logo design, ad design, book cover design
news paper & magazine layout design.

Web Layout

User interfaces, web emailers 2d animation (cartoon film).

3D Animation Production
Proproduction pipline, storyboard illustration image manipulation, organic & inorganic model creation, interior/exterior designing, texture mapping, use of environmental lighting, architectural walkthrough, rigging & skkining, character animation final persentation in demoreal.

Television & Broadcasting

Tv advertisment montage and promo making audio / video editing & compositing with VFX and SFX.

Triple Certification (University Degree + Professional Diploma + Industry Internship certificate)

GMAC offers triple certification Degree course in VFX and Animation for 10+2 passed students “who wish to achieve the standards of both graduation along with a professional course and desires to pursue his/her career in entertainment & Animation fields”. This is an industry oriented program focusing primarily on professional, theoretical, practical and technical knowledge in fields, upon which the students develop their own skills in Digital Photography, Motion Graphics with VFX & SFX, Broad Cast Media, Specialized in 2D&3D Animation and Audio Video Editing. After having completed respective degree course, students would be rewarded with Degree from MGU (Mahatma Gandhi University), others professional diploma by GMAC institute & industry expertise internship certificate from “GMAC in-House Production”. All these certificates would surely assure to achieve his/her goal, with 100% placement in relevant Media and Animation Houses.


Course Schedule & Price
Classroom - Regular
When Duration Where Remarks Price
Not Specified 3 Years
All Venues Duration: 3 Years, 6 Semesters, 6 days in a week, ... more Price On Request

Venues (Locations)
New Delhi, Laxmi Nagar (Head Office):- D-151 A, IInd Flr, Near Laxmi Nagar Metro Station, Laxmi Nagar, New Delhi - 110092, Delhi, India


Mysore, Saraswathipuram (Center):- # 79, 9 Th Main 6th Cross Saraswathipuram, Mysore, Karnataka, India


About Course Provider

Gurudeva Media & Animation College (GMAC)


GMAC (Gurudeva Media & Animation College). GMAC is the best Animation Institute in Delhi [India] registered ISO 9001:2008 (QMS) certified, with assurance of 100% placement, approx. 10 thousand alumnae benefited from this institute in last 12 years. As a college we take pride ourselves on our commitment to help out our students to succeed. Expert tutors as well staff will be available for you at each and every step along with you will get best counseling to opt. the relevant courses. This college is authorized with UGC approved University PTU (Punjab Technical University), Jalandhar and MGU (Mahatma Gandhi University) ,Meghalaya for Degree programs. We  offers  University Diploma/Degree  in B.Sc./M.Sc. in Multimedia & Animation, And Professional Diploma/Certification courses in Advance 2D&3D Animation, Audio Video Editing, Advance Graphics Designing, Advance Web Designing & Development and Motion Graphics with SFX & VFX. In these programs you will cover up the entire practically, theoretically, technically as well as professionally session and all the course contents are designed under the strict supervision of GMAC advisory board & industry specialized working professionals. After the completion of the respective course, students will be rewarded Diploma/Degree from PTU (Punjab Technical University) or MGU (Mahatma Gandhi University) along with Professional Diploma by GMAC Institute and Internship Certificate by GMAC In-house production.

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