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Compufield Computer Institute

Certificate in 2D & 3D Animation


Certificate

by Compufield Computer Institute


Mumbai
Starting from:
INR 32,000
Per Course
(Taxes As Applicable)
Request Info
Subjects Covered & Categories
Basic Details
Medium of instruction:English
Overview, Content & Syllabus

Covering Topics:

  • Adobe Photoshop

  • 3D Character Studio Modelling

  • 3D Studio Max

  • Flash

 

PHOTOSHOP

Adobe Photoshop is an Image Processing software package that enables you to create & edit images on IBM personal Computers. Adobe Photoshop is acknowledged in professional fields as the cutting-edge Program, the final word in Commercial Art.

 

Salient Features

- With Photoshop's tools you can paint a likeness of a physical object.

- Mixing and Manipulating of colours at a click of a button.

- You can Blend 2 Images.

- You can create Patterns and Artistic Designs using Fills and Colours.

- You can manipulate your Design images with Special Effects and Techniques.

- You can Import and Export your Images.

- Retouch, Manipulate and Enhance Designs & patterns.

 

Application

- It has been used to edit and create images as diverse as Commercial Art, Cosmetic ads, New Photos, Motion picture footage, Animation cells & Fine Art work.

- Creates original Art & converts it to desired Platforms.

- Retouch, manipulate & enhance photographs of Digital arts.

- Master the special effects you've always wanted.

- Learn the secrets of Output & Storage of your Images.

- Web page designing.

 

Syllabus

1) What is Photoshop CS5?

Adobe Photoshop offers more non-destructive ways of working than any other photo editor, and Adobe is always adding enhancements to help get the job done faster and with less frustration. The latest version, PhotoshopCS(orPhotoshop8), offers improvements for everyone, but photographers will benefit most from this upgrade.It's the professional image-editing standard and the leader of the digital imaging line. Groundbreaking creative tools help you achieve extraordinary results. Unprecedented adaptability lets you custom-fit Photoshop to the way you work. And with more efficient editing, processing, and file handling, there's no slowing you down.

 

New Features of Photoshop CS5

* File Browser Improvements

* Photomerge Feature

* Custom Keyboard Shortcuts

* The New Filter Gallery

* Keep Track of Editing History

* Text on a Path or in a Shape

* Live Histogram Palette

* Customize Picture Package Layouts More Easily

* New Ways to Share Your Photos

* New Scrubber Controls

 

Interface

Adobe Photoshop offers more non-destructive ways of working than any other photo editor, and Adobe is always adding enhancements to help get the job done faster and with less frustration. The latest version, PhotoshopCS(orPhotoshop8), offers improvements for everyone, but photographers will benefit most from this upgrade.It's the professional image-editing standard and the leader of the digital imaging line. Groundbreaking creative tools help you achieve extraordinary results. Unprecedented adaptability lets you custom-fit Photoshop to the way you work. And with more efficient editing, processing, and file handling, there's no slowing you down.

 

New Features of Photoshop CS5

* New in Photoshop CS3

* System Requirements

* RAM Requirements

* Digital Tablets and Mice

 

Interface

1) The Welcome Screen

2) Color Spaces

3) Document Window

4) The Toolbox

5) Menus

6) Palettes

7) Options Bar

8) Shortcuts

9) Getting Assitance

10) Workplaces

File Menu

1) New

2) Open

3) Close

4) Close All

5) Save As

6) Save

Tool Bar

1) Rectangle Marquee Tool

2) Ellipitical Marquee Tool

The marquee tools make rectangular, elliptical, single row, and single column selections.

3) Edit Lasso Tool

The lasso tools make freehand, polygonal (straight-edged), and magnetic (snap-to) selections.

4) Polygon Tool

The Polygonal Lasso tool is useful for drawing straight-edged segments of a selection border.

5) Crop Tool

The Crop tool trims images.

6) Deselect the Selection

7) Magic wand Tool

The Magic Wand tool selects similarly colored areas.

8) Move selection

You can move a selection border around an image

9) Copy Using Move Tool

You can use the Move tool to copy selections as you drag them within or between images

10) Perfect Rectangle & circle

Edit Menu

1) Free Transform

2) Transform

3) Scale

Horizontal scale and vertical scale specify the proportion between the height and width of the type.

4) Rotate

The Rotate commands let you rotate or flip an entire image

5) Skew

6) Distort

The Distort filters geometrically distort an image, creating 3D or other reshaping effects.

7) Perspective

8) Wrap

9) Rotate 180°

10) Rotate 90° cw

11) Rotate 180° ccw

12) Flip Horizontal

13) Flip Vertical

Select Menu

1) Color Range

2) Drawing and Painting Tools

3) Brush Tool

The Brush tool paints brush strokes.

4) Air-Brush Tool

5) Pencil Tool

The Pencil tool paints hard-edged strokes.

6) Eraser Tool

7) PaintBucket Tool

The Paint Bucket tool fills similarly colored areas with the foreground color.

8) Gradient Tool

The Gradient tool creates a gradual blend between multiple colors. You can choose from preset gradient fills or create your own.

9) Smudge Tool

The tool picks up color where the stroke begins and pushes it in the direction you drag.

10) Define Brush

11) Load Brush

12) Create a new Layer

13) Delete Layer

Layers

Layers allow you to work on one element of an image without disturbing the others. Think of layers as sheets of acetate stacked one on top of the other.

1) Rename a Layer

As you add layers to an image, it’s helpful to give them names that reflect their content. Descriptive names make layers easy to identify in the palette.

2) Position the Layers

3) Layer Opacity

A layer’s opacity determines to what degree it obscures or reveals the layer beneath it. A layer with 1% opacity appears nearly transparent, whereas one with 100% opacity appears completely opaque.

4) Draging Layer

5) Link Layers

6) Invisible Layers

7) Merge visible layers

Merge - When you have finalized the content of layers, you can merge them to create partial versions of your composite image

8) Flatten image.

Flattening reduces file size by merging all visible layers into the background and discarding hidden layers.

9) Edit Gradient colors

10) Swatches Palette

The Swatches palette stores colors that you need to use often.

11) Eraser Tool.

Image and Text Editing.

1) Image Size

* Wireframe Wireframe —

displays simple wireframe in addition to intermediate blend shapes.

2) Different Modes for filling colors

* Color Mode

* Multiply Mode

* Screen Mode

* Opacity of color

* Save selection

* Load selection

* Fill gradient

* Merge Down

* Strokes/outlines

* Rasterize the shapes

* Canvas Size

* Type Tool

* Vertical Type Tool

* Type Mask Tool

* Adjustments - Brightness/contrast

An adjustment layer applies color and tonal adjustments to your image without permanently changing pixel values

Channel Palette and Mask Mode options

The Channels palette lets you create and manage channels. The palette lists all channels in the image—composite channel first (for RGB, CMYK, and Lab images).

1) Standard Mode

2) Quick Mask Mode

Quick Mask mode Lets you edit any selection as a mask.

3) Channel Palette

4) Load a channel as a selection

5) Adjustments

Auto levels

6) Inverse Selection

7) Filters

Artistic - Colored Pencil

Feathers

1) Feathers

2) Add Revelal Selection

3) Rulers

4) Clipping Mask

5) Adjustment - Hue/Saturation

6) Color Balance

The Color Balance command changes the overall mixture of colors in an image for generalized color correction.

Drawing & Editing Paths

1) Path

2) Pen tool

The Pen tool creates straight lines and smooth flowing curves.

3) Filter - Neon Glow

Neon Glow Adds various types of glows to the objects in an image. This filter is useful for colorizing an image while softening its look.

Clone Stamp

The Clone Stamp tool takes a sample of an image, which you can then apply over another image or part of the same image.

Adjustment - Replace color

The Replace Color command lets you create a mask to select specific colors in an image and then replace those colors.

 

3D - STUDIO MAX

Create stunning 3D in less time with Autodesk 3ds Max software. This full-featured 3D modeling, animation, and rendering solution is used to produce top-selling games and award-winning film and video content. It’s a tool of choice for quickly generating realistic characters, seamless CG effects, jaw-dropping games, and top-quality film and television content. Enhanced toolsets enable you to create your 3D environment the way you want, manage complex scenes, and take advantage of improved software interoperability and pipeline-integration support.

 

Salient Features

- Mechanical 3D Modeling and Rendering.

- Architectural drawings and layouts of all kinds.

- Interior design and facility planning.

- Line drawings for the fine arts.

- Using 3D-Studio Max, is an important part of communicating with the drawing

community.

- Achieve impressive presentations by simply souping up your 2D drawings and

presenting them in dynamic views.

- Gain a competitive edge by taking the time to build full 3D drawings.

- A new paradigm for Design Visualization.

- 3D Studio Max is much more than just a form creation tool.

- 3D Studio Max software gives you the freedom to experiment and race ahead with

your ideas and Imaginations.

- Photographic & natural backgrounds made by yourself to create extraordinary

environment

- The Special effects & extra lighting effects to make the environment much more

vibrant.

- Integrated Keyframe Animation. Subtle Visual Effects - Visual effects are available

fog, atmospheric effects, volumetric lighting and the effect of fire to help make,

your Project Powerful and Natural.

- Powerful Materials Editor - Simple materials with full control of color, textures

shininess, strength of shininess, self-illumination and opacity are built-in.

Rich Lighting Tools - Quick, precise control of lighting effects.

- Nondestructive Booleans and Lofts Merging outer Scenes or Film Clips with the

Project made in 3D Studio Max.

- Completely Redesigned Documentation and Tutorials.

- Auto Back Light - Automatically position the sun for any day of the year, any time

of day, any position on the earth, or any angle true north relative to your model.

 

Application

- Create 3D Models and Render them into Images or Movie Clips.

- With Autodesk 3D Studio Max, you can create High resolution, True-colour Image files in Industry standard file formats for Corporate Presentations, Broadcast Graphics, Interior designing, Walk-through Views, Design & Development.

- Enhance the look of your interiors with special effects.

- Give a Realistic look to your interiors as well as to your Architectural Designs.

 

Syllabus

Introduction to 3D Studio Max

- Salients features and applications

- Orthographic and Perspective view

Toolbar & Menubar

- Learning the main toolbar

- Using the Command Panel

- Using the Function Panels

- Using Additional Interface Controls

- Using the Time Controls

- Learning from the Status Bar and the Prompt Line

- Interacting with the Interface

- Using the Asset Manager Utility

- Using the Pull-Down Menus

- File Menu

- Displaying Scene Information

- Viewing Files

- The Edit Menu and Tools Menu

- The Group Menu and Views Menu

- The Rendering Menu and the Track View Menu

- Using the Tab Panel

Working with Primitive Objects

- Using Keyboard Entry for Precise Dimensions

- Altering Object Parameters

- Primitive Object types

- Extended Primitives

Spline Shapes

- Drawing in 2D

- Understanding Spline Primitive

- Making Splines Renderable

- Editing Vertices, Segments, Spline Subobject

- Controlling Spline Geometry

Creating Patches

- Introducing Patch Grids

- Editing Patches

- Converting to an Editable Patch

- Editing Patch Sub-Objects and Modifying Patches

NURBS

- Understanding NURBS Curves and Surfaces

- Creating and Editing NURBS

Modifying Objects

- Using the Modify Panel

- Modifying Object Parameters

- Exploring Mofifier Types

- Working with the Modifier Stack

- Copying Modifiers

- Collapsing the stack

- Modifying Subobjects

Meshes

- Parametric versus Non-Parametric

- Creating an editable Mesh Object

- Editing a Mesh Object

- Editing Vertices and Edges

- Editing Face, Polygon and Element Sub-Objects

- Modifying Meshes

Loft Objects

- Creating a Loft Object

- Using the Get Shape and Get Path Buttons

- Controlling Loft Parameters and setting Skin Parameters

- Using Deformations

- Modifying Loft Subobjects

Compound Objects

- Understanding Compound Object types

- Modeling with Boolean Objects

- Morphing Objects

- Creating different Objects

Exploring the Material Editor

- Understanding Material properties

- Working with the Material Editor

- Using the Sample Slots

- Applying and using Standard Materials

- Extended Parameters

- Dynamic Properties

- Using different Materials

Using Material Maps

- Understanding Maps and Material Map Types

- Common Parameters

- 2D Maps

- Compositors and Color Modifiers

- Reflection and Refraction

- The Maps Rollout

- Creating new materials, Animating materials and applying multiple materials

Lights

- Basics of Lighting

- Understanding Light types

- Viewing a scene from a light

- Altering Light Parameters

- Lighting special effects

- Using Volume lights, Projector Maps and Raytraced Shadows

Cameras

- Understanding Cameras

- Creating Camera Object and a Camera View

- Camera Viewport Controls

- Setting Camera Parameters

- Aiming a Camera

Particle Systems

- Understanding the Various Particle Systems

- Creating a Particle System

- Setting Particle Parameters

- Using Particle Parameter Systems

Using Space Warps

- Creating and Binding Space Warps

- Space Warp Types

- Partlicles and Dynamics

Animation Basics

- Using the animate button

- Working with keys

- Controlling time

- Using the Motion Command Panel

- Animating Objects

Working with the Track View

- Track View modes

- Working with keys

- Using Visibility Tracks and the Level of Detail Utility

- Editing Time

- Working with Curves and Tangents

- Filtering Tracks

- Working with Controllers

- Synchronising to a Sound Track

Working with Backgrounds, Environments and Atmospheric Effects

- Creating an Environment and defining the Rendered Environment

- Using Atmospheric Apparatus Gizmos

- Creating Atmospheric Effects

Setting Rendering Parameters

- Understanding MAX Renderers

- Working with Previews

- Render Parameters

- Scanline A-Buffer Renderer

- Rendering preferences and Render types

Using the Video Post Interface

- Understanding Post-Production

- Using Video Post Dialog Box

- Adding, Editing and using Events

- Working with Ranges and Lens Effects Filters

 

3D-Character Studio & Modelling

Character Studio is the latest release of the powerful extension to 3ds Max the world's best-selling professional 3D animation and modelling solution. Character Studio 3 provides more ways to build and refine characters than any other product, including groundbreaking new tools for creating crowds. Now you can quickly animate a school of fish, a swarm of bees, or collection of humanoid characters.

Pre-Requisite

- The knowledge of 3D Studio Max is necessary.

 

Salient Features

- Can retain total control over how each individual of a crowd interacts with its fellow creatures, the terrain, any dangers or opportunities in the environment.

- Physique is an incredibly fast skinning system, allowing you to create flesh around the biped bones amazingly quickly.

- Provides a uniquely rich palette of tools for motion capture, free-form animation and footstep animation.

- Provides a high quality, cost-effective way to populate your 3ds Max worlds with characters that walk, run, jump, and move with incredible personality.

- Inverse Kinematic pivot points for smooth, natural hand and foot movements.

- An interactive skinning system Powerful new Motion Flow Editor features for accelerating non-linear animations.

 

Applications

- Biped (Character Animation).

- Morphing.

- Flex

- Bones.

- Inverse kinematic

- Special effects Titling.

 

Syllabus

Introduction to Broadcast Standard Processes and Tools

- Broadcast & Film Technical Specifications s

Advanced Character Movement

- Models

- Expressions

- Dialogue

- Timing

Advanced 3D Character Modeling

- 3D Character Modeling

- Skeletons

- File Menu

- Envelopes

- Deforming Objects

- Optimizing Models

- Extended Primitives

Defining Textures and Materials

- 2D Textures

- 3D Textures

- Atmosphere

- Color Palette

Advanced 3D Character Animation

- Animation Controls

- Plotting Animations

- Deformation

- Constraining Animations

- Facial Animation

- Editing Patch Sub-Objects and Modifying Patches

Refinement Cycle

- Test Render

- Inspection

- Improvement

- Camera

- Lighting

- Posing

- Expressions

- Lip Sync

- FX

- Workaround

- Creating and Editing NURBS

 

ADOBE FLASH

Adobe Flash multimedia applications that allow designers and developers the freedom to create rich and engaging applications, presentations, animations, and web sites.

 

Salient Features

- Movie created in Flash has a very less file size.

- Multiple actions can be attached,such as can create a new HTML file or add a Shockwave Flash movie to an existing HTML file.

- Aftershock will also create a script to detect START or STOP the movie, GO TO

- A URL, LOAD a new movie or perform any number of other functions.

- Another unique feature of Flash 4 is Bandwidth Profiler.This feature takes care of the usual drawback of multimedia file size, and bring the user to reality.

 

Application

- Flash is Primarily an animation tool for the Web.

- You can also create Corporate presentations and 2D Animations.

 

Syllabus

1) How to start the Flash Program

2) Interface of Flash environment

- Stage

- Timelines

3) Toolbar options

- Arrow, pencil, brush, eraser tool

- Magnifier, text tool, ink bottle

- Paintbucket, eyedropper & lasso tool

4) Modify - Document

5) Working with text - edit, break apart

6) Transform options

7) Animation techniques

- Using timelines and layers

- Difference between frames, blank keyframes, keyframes, etc.

8) Shape tweening of objects and texts

9) Working with symbols

- Creating graphic symbols

- simple motion tweening

- use of guide layers for motion tweening

- tweening properties like rotation, orient to path, loop and other

instance, properties

- Creating button symbols

- edit the button symbol to give different effects for rollovers and clicks

assigning actions like start, stop, etc.

10) Library Window and color mixer window.

11) Grouping of elements

12) Importing and working with Bitmaps

13) Simple animation using Motion tweening - (Creating Graphic Symbols)

- From One Point to another

- Rotation Property

- Scalling , Color Style Properties

Learn to -

- Create Animations using two or more than two layers.

- Transform options i.e Flip Horizontal, Flip Vertical, Rotate, etc.

- Color Styles i.e Alpha.

- Copy Frames and Paste Frames" option from the Edit Menu.

14) Animation using Shape tweening

- Layer Properties

- Motion along a path using guide layer

15) Image Slicing

- Naming Slices & Inserting Slices

- Layer Masking

- Frame by frame animation

- Editing animations, delating frames ,inserting frames

16) Library & library Properties

17) Creating animations for showing special effects

18) Blast effect

Ripples effect

19) Creating Movie-Clip symbols

- Converting an existing animation into a movie-clip

- Placing movie-clips inside the button symbol

- Placing movie-clips inside the graphic symbol

20) Cell animation

21) Writing Text

22) Creating interactive movies/CD presentations using the above animation techniques

23) Adding sounds to a movie/presentation, importing and editing sounds

24) Creating websites or home-pages of any website

- Optimizing movies & exporting movies for the web

- Exporting files

Course Schedule & Price
Classroom - Regular
When Duration Where Remarks Price
Not Specified 200 Sessions
All Venues Not Specified INR 32,000
Per Course
(Taxes As Applicable)

Venues (Locations)
Mumbai, Warden Road (Head Office):- Chinoy Mansion, First Floor, Block #2 Opp. St.Stephen's Church Warden Road, Mumbai - 400036, Maharashtra, India

Mumbai, Bandra West (Branch):- 1st Floor. O'Priya Building, Near Mehboob Studio Peter Dias Road Bandra West, Mumbai - 400050, Maharashtra, India

Mumbai, Andheri West (Branch):- Wembley Society, Shop No 3 Shastri Nagar, Lane no2, Lokhandwala Andheri West, Mumbai - 400053, Maharashtra, India

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