Medium of instruction: | English |
Macromedia Flash 2004 with ActionScript
Career Options
a) Flash Animator
Adobe Flash CS3
Introduction:
Adobe Flash (formerly Macromedia Flash) is a multimedia platform originally acquired by Macromedia and currently developed and distributed by Adobe Systems.
Flash has become a popular method for adding animation and interactivity to web pages. Flash is commonly used to create animation, advertisements, and various web page Flash components, to integrate video into web pages, and more recently, to develop rich Internet applications.
Flash can manipulate vector and raster graphics, and supports bidirectional streaming of audio and video. It contains a scripting language called ActionScript. Several software products, systems, and devices are able to create or display Flash content, including Adobe Flash Player, which is available free for most commonweb browsers, some mobile phones and for other electronic devices (using Flash Lite). The Adobe Flash Professional multimedia authoring program is used to create content for the Adobe Engagement Platform, such as web applications, games and movies, and content for mobile phones and other embedded devices.
Salient Features
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Import Photoshop Files
The best thing about Flash CS3? It integrates seamlessly with Photoshop. Flash now comes with an import wizard that allows you to import Photoshop's PSD files and Illustrator's AI files quickly and easily. All of the layers are kept in tact, and you can modify each layer in the import wizard to be brought in as a vector, a bitmap, or text
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Exporting Motions and Animations
Flash CS3 supports a "motion export" that you can use across projects or bring into Flex. When you create something like a motion tween in Flash for a certain asset, you can right click on it, copy its motion, then apply it to any other asset in the stage, or in another project. It makes reusing motions and animations very easy. You can also export it as an XML-based file which shows all the properties of the animation in declarative markup.
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Improved Skinning of Components
Traditionally, the default components in Flash were very functional, but tough to skin. In Flash CS3, the team put a lot of time and effort into making sure that the default components are easy to customize. The new interface allows you to double click on a component from the stage, then modify all of its states and properties from one screen.
Applications:
• Animated Graphics
• Animation for Web
• Interactive Elements
• Corporate Presentation
Why Study / Learn Adobe Flash CS3 with Aonlinetraining
We at Aonlinetraining offer interactive online courses (e-learning) for Adobe Flash CS3 (Animation).
Our online training courses for Adobe Flash CS3 starts right from the Basics to the Most Advance features of the subject. All the tutorials, lessons for Adobe Flash CS3 are supplemented with proper assignments and projects which are monitored by us (Staff Members of Aonlinetraining)
Students for Adobe Flash CS3 require 30 hours to Study / Complete the course
PHASE - I
1) How to start the Flash Program
2) Interface of Flash environment
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Stage
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Timelines
3) Toolbar options
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Arrow, pencil, brush, eraser tool
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Magnifier, text tool, ink bottle
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Paintbucket, eyedropper & lasso tool
PHASE - II
4) Modify - Document
5) Working with text - edit, break apart
6) Transform options
7) Animation techniques
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Using timelines and layers
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Difference between frames, blank keyframes, keyframes, etc.
8) Shape tweening of objects and texts
9) Working with symbols
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Creating graphic symbols
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simple motion tweening
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use of guide layers for motion tweening
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tweening properties like rotation, orient to path, loop and other
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instance, properties
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Creating button symbols
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edit the button symbol to give different effects for rollovers and clicks
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assigning actions like start, stop, etc.
10) Library Window and color mixer window.
11) Grouping of elements
12) Importing and working with Bitmaps
PHASE - III
13) Simple animation using Motion tweening - (Creating Graphic Symbols)
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From One Point to another
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Rotation Property
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Scalling , Color Style Properties
14) Learn to -
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Create Animations using two or more than two layers.
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Transform options i.e Flip Horizontal, Flip Vertical, Rotate, etc.
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Color Styles i.e Alpha.
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Copy Frames and Paste Frames" option from the Edit Menu.
15) Animation using Shape tweening
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Layer Properties
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Motion along a path using guide layer
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Image Slicing
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Naming Slices & Inserting Slices
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Layer Masking
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Frame by frame animation
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Editing animations, delating frames ,inserting frames
PHASE - IV
16) Library & library Properties
17) Creating animations for showing special effects
18) Blast effect
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Ripples effect
19) Creating Movie-Clip symbols
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Converting an existing animation into a movie-clip
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Placing movie-clips inside the button symbol
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Placing movie-clips inside the graphic symbol
20) Cell animation
21) Writing Text
PHASE - V
22) Creating interactive movies/CD presentations using the above animation techniques
23) Adding sounds to a movie/presentation, importing and editing sounds
24)Creating websites or home-pages of any website
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Optimizing movies & exporting movies for the web
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Exporting files
Adobe Flash ActionScript
Introduction:
ActionScript is the programming language that enables you to use Macromedia’s popular Flash to create highly interactive multimedia-based Web sites, product demos, teaching materials, and more. If you’re familiar with the logic of other programming languages, especially JavaScript or Java, ActionScript will seen quite familiar. After you’ve learned the logic behind how scripting works, as well as the many things it allows you to create and do, chances are you’ll wish you had started sooner. Creativity isn’t reserved for artist and designers, after all; scripting is another form of creativity, and equally as rewarding. With a through knowledge of ActionScript, you can express yourself in many ways may never have imagined.
Applications:
• Flash is Primarily an animation tool for the Web.
• You can also create Corporate presentations and 2D Animations
Course Contents
PHASE - I
Introduction to Action Script 3
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Giving your movies instructions
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Working with the Action panel
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Direct typing
PHASE - II
Communicating Controlling movie clips on the stage
Arugmenrts
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Listening to what your movies are telling you
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Events in flash
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External events
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Internal events
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Introducing event handlers
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Introducing variables
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Creating variables and using them with literals and expressions
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Naming variables
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Using literals values
PHASE - III
Using and Writing Functions
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Functions
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Using function
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Writing function
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Modular function
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Return function
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Array let you link information
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Creating a new array
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Movies That Decide for Themselves
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Typing an array Using variable values as oofset
Phase IV
Responding to Events
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Understanding Events
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Listeners
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Handlers
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Mouse
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Keyboard
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Links
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EnterFrame
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Timer
PHASE - V
Understanding Classes
Classes
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Creating Classes
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Extending Classes
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Methods
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Public Private
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Classes Timeline
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Doc Class
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Calss Path
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Useful
PHASE - VI
Decision-Making and Repetition
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Understanding Condtional
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Writing Condtional
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Operator
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Using Operators
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Alernate Condition
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Compound
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Understanding Loops
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Writing Loops
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Generating Instances
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Placing Instances
PHASE - VII
Using Math
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Math classes
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Math Operation
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Random
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Rounding
PHASE - VIII
Filters
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Drawing
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Color
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Random color
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Animate color
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Filters
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Filter Properties
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Animating Filters
PHASE - IX
Working with Multimedia
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Loading Images
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Communicaiting
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Sound
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Play Stop
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Pause Resume
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Volume Control
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Understanding Video
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Loading Video
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Video Playback
PHASE - X
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Bitmap Caching and RAM
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Objects,Object, everywhere
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Lurking objects
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Making a show reel
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Objects on the satge
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Movie clips and buttons as objects
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Symbol types and behaviors
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Two sides of the same object
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Working with Library items
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Let chaos reign
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Bitmap caching
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The other side of bitmap caching
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Bitmap caching and RAM
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Changing the apperance of a cached movie clip
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when to use bitmap caching
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Referencing different timeless with ActionScrip
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Different palce , diffrerent variable
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Locating variable from inside an event
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handler function
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Reusing handler functios
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The apply method
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Global varibles
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Resuable Code and Realistic Movement
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Breaking down bifg task into smaller onews
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Black-box programming
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Creating simple components
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Creating a modular set of playback controls
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Dark Valentine
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Modular contrl of movie clips
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How to simulate realistic movement
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Motion with acceleration
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Trailing the pinter (a mouse follower)
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Understanding the inertial code
PHASE - XI
Adding Advanced Interactivity
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Drag Overview
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Drag Drop
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Collision
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Responding Collision
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Detecting
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Shadow Random
PHASE - XII
Zapper (Game)
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Fine -tuning the component
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Function based modular code
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Swarming behavior
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Taking the swarming effect forward
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Creating tweens with ActionScript
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Using import to access the Tween class
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How to use the Twwen contructor function
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Understanding the transition types
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Games and Sprites
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What is a Sprite?
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Control
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External and internal data
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Movement
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Collision
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Planing zapper
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The game world ( the maion timeline)
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gSCREEN_TOP, gSCREEN_BOTTOM, gSCREEN_RIGHT, and gSCREEN_LEFT
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score
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level, skill,and accel
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speed
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shipDead, fired and gSHIP_HEIGHT
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The timeline
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The code
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Global constants
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The "start game" trigger
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The player (the ship)
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The SwarmAlien
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alienSpawn()
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onEnterFrame
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alienReincarnate()
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The SwarmAlien coed
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The bullet
Online | ||||
When | Duration | Where | Remarks | Price |
Not Specified | (Total 150 Hrs) | Study Online (on your computer) | Not Specified |
INR 18,000 Per Course (Taxes As Applicable) |
Price Notes: The cost for the course in Indian Rupees (INR) would change depending on the 'Current Rate' of US Dollar. Fees in (US $) 450. |
Mumbai, Bandra West (Franchisee):- Aonline Training CO Peter Dias Road, Near Mehboob Studio,O'Priya Building1st Floor, Block No 6 Bandra West, Mumbai, Maharashtra, India
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