Object Oriented Analysis And Design
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Medium of instruction: | English |
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1. What is object oriented methodology
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1.1 Complexity of software
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2. The structure of Complex Systems
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2.1 Attributes of a Complex Systems
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2.2 Organized and Disorganized Complexity
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3. Design Methods
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4. Object Model
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4.1 Evolution of the object model
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4.2 Topology of First & Early Second Generation Languages
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4.3 What is Object Oriented Programming, Design and Analyses?
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4.4 Elements of the Object Model
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5. Classes and Objects
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5.1 State of the Object
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5.2 Behavior of the Object
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5.3 Identify of an Object
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5.4 Object Relationships
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6. Classes and its Nature
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6.1 Class-object Relationships
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6.2 Quality of Classes and Objects
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7. Classification
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7.1 Classes and Objects Identification
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8. Object-Oriented Analysis
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9. UML
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9.1 Introduction to UML
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9.2 Overview of the UML
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9.3 Object-oriented Modelling
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9.3.1 Structural Things
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9.4 Concepts of the UML
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9.5 Elements of the UML
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9.6 UML Architecture
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BASIC STRUCTURAL MODELLING
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1. Classes
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2. Important Notations of a class
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3. Modelling Techniques
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4. Relationships
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5. Common Modelling Techniques
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6. Adornments
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7. Stereotypes
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8. Tagged Values
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9. Constraints
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10. Diagrams
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10.1 Structured Diagrams
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10.2 Behavioral Diagrams
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11. Classifiers
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12. Interfaces
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13. Packages
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14. Instances
CLASS AND OBJECT DIAGRAMS
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1. Class Diagrams
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2.Components of a Class Diagram
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2.1 Uses of a Class Diagram
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3. Modelling Techniques
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4.Object Diagrams
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5.Modeling Object Structures
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6.Collaboration Diagram
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7.Sequence Diagram
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7.1 Messages in Sequence Diagram
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7.2 Difference between Collaboration and Sequence Diagram
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8.Polymorphism Through Collaboration Diagrams
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9.Call Back Mechanism
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10.Message Flows
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11.Modeling the Realization of a Use Case
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12.Points on Class Diagram and Object Diagrams
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12.1 Notations
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BEHAVIORAL MODELING
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1.Introduction
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2.Use Cases
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2.1 Use Case and Scenario
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2.2 Use Cases and Collaborations
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3.Use Case Diagrams
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4.Activity Diagrams
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5.Branching
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6.Fork and Join
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7.Swimlanes
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8.Advanced Behavioral Modeling
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8.1 Events and Signals
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9.Modeling Exceptions
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10.State Machines
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10.1 State
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10.2 Transactions
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10.3 Substates
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11.Modeling the Lifetime of an Object
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12.Processes and Threads
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13.Message Passing
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14.Time and Space
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15.Statechart Diagrams
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15.1 Contents of a State Chart Diagram
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ARCHITECTURAL MODELING
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1.Architectural Modeling
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2.Components and Classes
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3.Components and Interfaces
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4.Types of Components
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5.Deployment Diagrams
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5.1 Uses
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Classroom - Regular | ||||
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